Святослав
UI-дизайнер
- Розглядає посади:
- UI-дизайнер, UX/UI, Web, Product Designer, Вебдизайнер
- Вік:
- 18 років
- Місто:
- Львів
Контактна інформація
Шукач вказав телефон та ел. пошту.
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/18044571/?puid=487370
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Email: [
UX/UI • Web & Product Designer Location: Lviv, Ukraine
work history Additional links
UX/UI • Graphic Designer - Premium Clothing Brand SEP 2025 - FEB 2026 Portfolio Website:
6 months • Hybrid https://sshtogrun.framer.website/
Redesigned the company’s website from scratch to address low client acquisition and poor conversion
rates, resulting in a noticeable increase in incoming leads and customer engagement.
Conducted user research and client behavior analysis to identify key pain points and optimize the user
journey.
Languages
Developed a full design system including components, styles, and UI guidelines to ensure consistency
and scalability across the product.
Ukrainian - Native
Created high-fidelity wireframes and interactive prototypes, improving overall usability and user English - B2
experience.
Additionally contributed as a Graphic Designer, creating a large volume of marketing banners and visual
assets tailored for the U.S. market.
Designed a brand logo and supporting visual identity, aligning with modern market trends and audience Tools & skills •
expectations.
Design & Prototyping: Figma, Framer
(Interaction & Responsive Design).
Research & Testing: Usability Testing,
OTher Experience A/B Testing.
DesignOps & Handoff: Design
UX/UI - UA Education Course SEP 2024 – AUG 2025 Systems, Responsive Design, AI-
1 YEAR • REmote Powered Tools.
Completed two mini courses and one full U X/UI design program, gaining both theoretical knowledge and
extensive hands-on experience.
Designed and delivered 3 mobile applications from concept to high-fidelity prototypes:
a premium branded shoe store app focused on conversion and visual appeal,
education
a product scanner app providing detailed nutritional information (calories, fats, etc.),
a large-scale iOS currency converter app, where I applied full UX/UI workflows and best practices.
Lviv Professional College of Fashion
Conducted comprehensive competitor analysis and user research, including the creation of user Industry by Kyiv National University
personas and information architecture for each project.
of Technology and Design
Built structured and scalable designs using Auto Layout, Variables, and Styles in Figma to ensure 2022 - 2026 • GRAPHIC DESIGNER
consistency and efficiency.
Prepared clean, developer-ready files with proper naming conventions, components, and handoff
structure.
Designed a CRM system for desktop, with responsive and scalable layouts adapted for tablet and
mobile devices.
I agree to the processing of personal
Focused on usability, clarity, and business-oriented design decisions to improve user experience and
data provided in this document for
product performance.
realising the recruitment process
1 year of intensive hands-on experience in Figma, developing strong speed, precision, and a deep
pursuant to the Personal Data Protection
understanding of creating high-quality, conversion-driven design solutions.
Act of 10 May 2018 (Journal of Laws
2018, item 1000) and in
3D Designer - Game Development Company JAN - MAR 2024 agreement with Regulation (EU)
3 month • REmote 2016/679 of the European Parliament
Assisted in the creation of 3D assets for a game project, working closely with the development team to and of the Council of 27 April 2016
deliver visually consistent and optimized elements.
on the protection of natural persons with
Collaborated with a senior designer (my mentor) to model and refine in-game objects, ensuring regard to the processing of personal
alignment with the overall art direction.
data and on the free
Participated in team meetings and discussions with developers to review progress, gather feedback, movement of such data, and repealing
and improve asset quality.
Directive 95/46/EC (General Data
Gained hands-on experience with 3D workflows, including modeling, basic texturing, and preparing Protection Regulation).
assets for implementation in the game engine.
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