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Unity 3D-програміст

Вік:
22 роки
Місто проживання:
Дніпро
Готовий працювати:
Дистанційно, Дніпро, Київ

Контактна інформація

Шукач вказав телефон , ел. пошту та LinkedIn.

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

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OLEG VISHNIVETSKY
M id d le U n ity D e v e lo p e r
Phone Email City
[відкрити контакти](див. вище в блоці «контактна інформація») [відкрити контакти](див. вище в блоці «контактна інформація») Dnipro

Education: Dniprovsʹkyy Koledzh Radioelektroniky

Experience
Links: Wild Wild Leads 2025 - 2026
GitHub Middle Unity Developer
App Store Led development of gameplay features and tools, introducing DI architecture
Itch.io and reactive patterns that reduced codebase coupling.
Asset Store Onboarded all new team members through pair programming and code
LinkedIn reviews.
Temporarily coordinated tasks and communication as acting team lead.

About Me Delivered a complete game project per sprint cycle within a 6-person team,
working independently from concept to release.
Technologies: Unity, C#, Zenject, UniTask, R3, Remote Config, OneSignal, Unity
Unity Developer with 3+ years of IAP, Xcode, GitHub Actions, DOTween, PrimeTween, Odin Inspector, AR Foundation
experience, progressing from Junior to
Wild Wild Leads 2024 - 2025
Mid-level. Developed and launched
multiple mobile games, handling Junior Unity Developer
gameplay systems, SDK integration, and
Responsible for the full lifecycle of mobile games, from concept through App
iOS/Android build pipelines. Experienced
Store release and post-launch updates.
in multiplayer networking, clean
Implemented gameplay systems, UI, and integrated third-party SDKs such as
architecture, and mentoring team
OneSignal, Remote Config, and Analytics.
members. Passionate about delivering
polished, performance-optimized games. Managed iOS builds and publishing via Xcode, while optimizing performance
and maintaining stable releases.

Freelance 2023 - 2024
Hard Skills Unity Developer | Self-employed
Core: Unity, C# Worked independently on mobile game projects, managing the full
Architecture: OOP, SOLID, DI (Zenject, development lifecycle from concept to release. Developed gameplay systems,
VContainer), UniTask, R3 UI, and core architecture, integrating third-party SDKs. Optimized performance
Networking: NGO, LiteNetLib and delivered post-launch updates
Backend: ASP.NET Core, Firebase (Auth,
Analytics, Firestore), Remote Config,
OneSignal
Projects
Monetization: AdMob, Unity IAP (server-
side validation) Wordnova (Available on AppStore)
CI/CD: GitHub Actions, GameCI, Docker
Developed a real-time multiplayer word game with dedicated server
Mobile: Android, iOS, Apple/Google Sign-
architecture, building both the Unity client and C# backend. Designed a scalable
In, Xcode
networking solution using LiteNetLib and automated deployment with Docker
Other: AR Foundation (AR, XR), DOTween,
and CI/CD, reducing manual build and release effort. Implemented secure
PrimeTween, Odin Inspector,
authentication, Firebase persistence, and server-side IAP validation following
Addressables, Test Framework (NUnit,
production-level engineering practices.
NSubstitute, Fluent Assertions)
Stack: Unity · C# · LiteNetLib · Zenject · Firebase · Docker · DigitalOcean · GitHub
Actions · DOTween · AdMob
Soft Skills Tank Playground
Multiplayer tank battle game built with Unity Netcode for GameObjects and
Mentoring & onboarding Relay/Lobby. Designed server-authoritative gameplay systems and reliable
Communication & teamwork network synchronization. Applied clean architecture with Zenject and optimized
Project collaboration (Asana, performance to ensure stable multiplayer sessions.
Mattermost, Hurma) Stack: Unity · C# · NGO · Unity Relay/Lobby · Zenject · R3 · Addressables · UniTask
English (B1), Ukrainian, Russian
Node Based Dialog System (Free & Open Source)
Open-source visual dialog editor for Unity that enables branching
conversations without code. Features a node editor, variable system,
conditional branching, Timeline integration, and Unity Localization support.
Gained 240+ likes and top reviews on the Asset Store, becoming one of the
highest-rated free dialog tools. 30+ stars on GitHub with active community
usage.
Stack: Unity · C# · Editor Scripting

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