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Контактна інформація

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YAN KRIVOSHEIA
Game Designer
[відкрити контакти](див. вище в блоці «контактна інформація») [відкрити контакти](див. вище в блоці «контактна інформація») Kyiv

Summary
Creative Game Designer with 5+ years of experience turning ideas into playable features, levels, events, and engaging player experiences. Strong
background in GDD writing, game mechanics, quests, balance, progression systems, flowcharts, and Unity prototyping. I enjoy working closely with
artists, developers, sound designers, and partners to keep features clear, consistent, and fun from concept to release.

Experience

Whaleapp LTD Kyiv
Junior Game Designer 12/2020 - 10/2021
• Contributed to full-cycle game development from concept stage, working on the project from the ground up.
• Wrote Game Design Documentation (GDD) for various mechanics, features, and in-game events.
• Researched and prepared visual and gameplay references for artists and animators to support production.
• Collaborated closely with developers, artists, and animators to implement game ideas and ensure design consistency.
• Participated in game balance design, tuning core systems, and progression elements.
• Designed quests and gameplay scenarios, including their in-engine setup and integration.

Whaleapp LTD Kyiv, Ukraine
Middle Game Designer 10/2021 - 02/2024
• Contributed to full-cycle game development from concept stage.
• Wrote Game Design Documentation (GDD) for various mechanics, features, and in-game events.
• Collaborated closely with developers, artists, and animators to implement game ideas and ensure design consistency.
• Participated in game balance design, tuning core systems, and progression elements.
• Designed quests and gameplay scenarios, including their in-engine setup and integration.
• Led location development from concept to full release, including creation, coordination with artists, collaboration with level designers, and
close work with technical design and technical art teams.
• Worked closely with the Sound Design team to support the creation and in-game implementation of music and audio content.
• Collaborated with external partners (Tilting Point and Nickelodeon) in English, handling communication and cross-team coordination.

JoyFactory Kyiv, Ukraine
Middle Game Designer 02/2024 - 12/2025
• Contributed to full-cycle game development from concept stage.
• Wrote Game Design Documentation (GDD) for various mechanics, features, and in-game events.
• Created flowcharts and logic diagrams for game mechanics to define system structure and feature behavior.
• Collaborated closely with developers, artists, and animators to implement game ideas and ensure design consistency.
• Participated in game balance design, tuning core systems, and progression elements.
• Designed quests and gameplay scenarios, including their in-engine setup and integration.
• Led location development from concept to full release, including creation, coordination with artists, collaboration with level designers, and
close work with technical design and technical art teams.
• Worked closely with the Sound Design team to support the creation and in-game implementation of music and audio content.
• Created and maintained various design documentation tables (Content Plans, Quest Design documents, Scenario Design documents, etc.) to
improve team workflow and ensure clear project understanding.
• Collaborated with external partners (Tilting Point and Nickelodeon) in English, handling communication and cross-team coordination.
• Unity level prototyping: logic setup, color coding, quick-and-dirty level iterations.

Galaxy4Games Kyiv, Ukraine
Middle Game Designer 01/2026 - 05/2026
• Writing Game Design Documentation (GDD) for various mechanics, features, and in-game events.
• Created flowcharts and logic diagrams for game mechanics to define system structure and feature behavior

Education
Taras Shevchenko National University of Kyiv Kyiv, Ukraine
Bachelor's degree in History 2013 - 2017

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Key Achievements
Designed live game locations played by Owned a top-performing in-game offer Your Achievement
millions of users from idea to launch Describe what you did and the impact it had.
Owned location development from initial Created the feature concept and GDD for one
concept to release, including design of the project’s highest-revenue offers,
documentation, team coordination, and supporting its implementation and cross-
implementation support. team alignment.

Certification
GAME ANALYTICS FROM BASICS TO ADVANCED STRATEGIES Devtodev

INTRODUCTION TO GAME DEVELOPMENT Devtodev

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