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Unity 3D-програміст

Розглядає посади:
Unity 3D-програміст, Middle Game Developer
Вік:
19 років
Місто проживання:
Київ
Готовий працювати:
Дистанційно, Київ, Черкаси

Контактна інформація

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Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

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Bohdan Ruban

Unity Developer / Interactive 3D Specialist

Contacts: [відкрити контакти](див. вище в блоці «контактна інформація») | [відкрити контакти](див. вище в блоці «контактна інформація») | seybabzero.itch.io​
Location: Cherkasy / Kyiv, Ukraine (Remote)

ABOUT ME
Interactive project developer with a deep understanding of the Unity
engine and real-time graphics optimization. I have practical experience in
developing non-standard visual solutions, such as custom shaders and render
textures, alongside robust game logic. My background in digital electronics and
low-level programming allows me to effectively bridge the gap between
software and hardware, including controllers and sensors.

My professional experience includes working at VicVent Studio
(2024–2026), where I managed the full development cycle and publishing for
Android and iOS. Additionally, I have handled full-cycle development and
performance optimization for freelance C++, Python projects.

I am highly experienced in working under tight deadlines and thrive in
rapid-development environments. I have participated in the Global Game Jam
annually from 2023 to 2026, taking on roles as a programmer, generalist, and
designer, where I focused on mechanic implementation, 3D environment
creation, and engine integration. Furthermore, as a Lead Programmer at a local
hackathon, I successfully led teams in the rapid prototyping of mechanics within
48-hour windows.

SKILLS

●​ Engines & Graphics: Unity 6, Unity Memory Profiler, Real-time 3D,
writing custom shaders, working with Render Textures, lighting and UI
customization, AR/VR, multiplayer, multithreading, ECS, HDRP/URP
●​ Programming: .NET, C/C++, Python, Bash
●​ Optimization: Memory profiling, algorithmic optimization
●​ Rapid Prototyping & Hackathon Experience: Proven track record of
developing functional game prototypes within 48-hour timeframes at
events like Global Game Jam.
EXPERIENCE & PROJECTS
●​ VicVent Studio 2024-2026 - Game Dev / Designer.
Tasks: Full game development cycle & Publishing for Android & IOS
Aviator: github.com/seybabzero2/Aviator.git
Red Ball: github.com/seybabzero2/Red-Ball.git
SGS: github.com/seybabzero2/SpaceMe-Galactic-Showdown.git

●​ Global Game Jam — Gameplay Programmer (2023, 2025)​
C#, Unity Implemented player controller and interaction systems for t00r
and PolTalks; handled sound design in FL Studio for both projects.
Publishing in Itch.

●​ Global Game Jam — Generalist / Environment Artist (2024, 2026)​
C#, Blender Built 3D environment models and set up engine integration
for Samurai: Heroism & Idiocy and ZHEST. Publishing in Itch.

●​ Freelance Project: Role - Full-stack / Solo Dev. Technologies - C++.
Tasks: development of modular systems based on business requirements,
code performance optimization.

EDUCATION

National Technical University of Ukraine "Igor Sikorsky Kyiv Polytechnic
Institute" (NTUU KPI)

Degree: Bachelor (Specialization in IT / Computer Science)

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