Сервіс пошуку роботи №1 в Україні
Олексій
Project-менеджер
- Вік:
- 29 років
- Місто проживання:
- Дніпро
- Готовий працювати:
- Дистанційно, Дніпро
Контактна інформація
Шукач вказав: ТелефонЕл. поштуLinkedIn
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/18686589/
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Oleksii Rohalskyi
[відкрити контакти ](див. вище в блоці «контактна інформація») | Portfolio
PROFESSIONAL SUMMARY
Game production lead with 3+ years driving multi-discipline teams across game-dev, porting and
co-development. Owned QA and delivery for 9+ shipped titles at Pushka Studios, scaled the team 3x to 18
specialists and coordinated daily with external publishers, original developers and in-house artists, animators
and engineers. Hands-on with the mobile creatives stack from recent freelance work: ads integration, ad
delivery, third-party SDKs, in-app purchases, JSON-driven feature toggles and analytics events on live Unity builds
(iOS, Android). Currently. Comfortable running production end-to-end - client communication, planning, demos,
handoffs and owning a vertical, surfacing risks early, keeping pipelines predictable under release pressure.
• Production & PM: backlog and roadmap ownership, sprint planning, capacity forecasting, risk management,
stakeholder reporting, Scrum / Kanban / Scrumban.
• Client & stakeholder communication: discovery calls, expectation-setting, daily syncs, delivery demos, status
reporting to publishers and external studios.
• Cross-discipline coordination: day-to-day work with developers, 2D/3D artists, animators, designers and QA
on parallel workstreams.
• Mobile creatives & ads stack: ads integration, ad delivery, third-party SDK behaviour validation, IAP and
subscriptions, analytics events, JSON configuration for feature toggles and A/B-ready setups on live Unity
builds.
• Tools: Jira (JQL, workspace admin, automation flows), Confluence, Slack workflows with integrations, Figma,
Miro, Google / MS suite, Notion, basic Git.
• Leadership: hiring and interviewing, onboarding, mentoring, performance reviews, resource allocation,
conflict resolution; teams up to 18 people.
• Languages: Ukrainian - native, English - B2 / starter C1.
PROFESSIONAL EXPERIENCE
Project Manager - playduck.tech - AffCatalog (affiliate / SEO) March 2026 - April 2026
• Managed delivery using Scrum: sprint planning, task tracking, deadline control across development and SEO
teams.
• Reviewed and validated task decomposition for QA, developers and designers to ensure accurate scope and
estimates.
• Facilitated daily standups; tracked API bug resolution and migration technical debt ahead of commercial
release.
• Maintained project documentation and task board in Notion / Worksection.
Project Manager / Team Lead - Codefather Studio (ex-BG games, gamedev / fintech) October 2025 - February 2026
• Drive projects end-to-end: planning, execution, demos and post-release improvements; own client
communication and internal delivery cadence.
• Coordinate engineering, design and QA to keep scope, quality and deadlines aligned; surface blockers early
and escalate with proposed options.
• Refine team processes around task tracking, estimation and handoffs to reduce overhead and keep
engineers focused on build work.
PM at NDA projects in iGaming - 2024 - 2025
Lead QA / QA Manager - Pushka Studios (porting & co-development) July 2022 - November 2024
• Owned QA and delivery for Unreal Engine and Unity titles shipped to PC (Steam, EGS, winGDK, cloud
gaming), Xbox, PlayStation, Nintendo Switch and Steam Deck. Acted as the delivery-side counterpart to
production and engineering leads on every project.
• Delivered first-attempt platform certifications across all releases - no resubmissions, no delays, no
business-risk escalations. Achieved through strict Definition of Ready, submission checklists and staged
pre-cert passes aligned with platform holder requirements.
• Built the QA function from scratch: hired, onboarded and mentored a team that grew 3x to 18+ people;
designed performance review cycles and individual growth tracks.
• Designed and administered a Jira workspace with JQL dashboards and automation flows feeding into Slack;
connected TestRail / Testomat into the same pipeline so PMs and CEO received real-time, noise-free status.
• Coordinated directly with remote external studios (original developers and publishers): request intake,
expectation-setting, daily syncs, delivery demos.
• Worked daily across disciplines with engineering, art, animation and design teams to clarify requirements,
unblock delivery and keep parallel workstreams aligned under release deadlines.
• Selected shipped titles: The Plucky Squire, Flock, POSTAL 4: No Regerts, Spiderheck, Filthy Animals: Heist
Simulator, Farworld Pioneers, Flashback 2, Phantom Abyss, plus 2 in-house Pushka projects and multiple NDA
AAA-adjacent titles.
Head of QA & CX, Kyivstar TV - 1+1 Media (multiplatform OTT) July 2019 - June 2022
• Led QA & CX team of up to 6 across a cross-platform OTT product (Web, Mobile, Smart TV, STB); owned
release pipelines, reporting and cross-team coordination from QA Engineer through Head of QA.
QA / CX Specialist - VOLIA 2016 - 2019
• Multi-platform OTT QC (Web, Mobile, TV, STB); customer-experience research and documentation
ownership.
EDUCATION & CERTIFICATIONS
• B.S. in Computer Science - National Aviation University, Ukraine (2014 - 2019).
• Project Management course - IAMPM, April - June 2025
• PMBOK fundamentals, Agile delivery
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PROFESSIONAL SUMMARY
Game production lead with 3+ years driving multi-discipline teams across game-dev, porting and
co-development. Owned QA and delivery for 9+ shipped titles at Pushka Studios, scaled the team 3x to 18
specialists and coordinated daily with external publishers, original developers and in-house artists, animators
and engineers. Hands-on with the mobile creatives stack from recent freelance work: ads integration, ad
delivery, third-party SDKs, in-app purchases, JSON-driven feature toggles and analytics events on live Unity builds
(iOS, Android). Currently. Comfortable running production end-to-end - client communication, planning, demos,
handoffs and owning a vertical, surfacing risks early, keeping pipelines predictable under release pressure.
• Production & PM: backlog and roadmap ownership, sprint planning, capacity forecasting, risk management,
stakeholder reporting, Scrum / Kanban / Scrumban.
• Client & stakeholder communication: discovery calls, expectation-setting, daily syncs, delivery demos, status
reporting to publishers and external studios.
• Cross-discipline coordination: day-to-day work with developers, 2D/3D artists, animators, designers and QA
on parallel workstreams.
• Mobile creatives & ads stack: ads integration, ad delivery, third-party SDK behaviour validation, IAP and
subscriptions, analytics events, JSON configuration for feature toggles and A/B-ready setups on live Unity
builds.
• Tools: Jira (JQL, workspace admin, automation flows), Confluence, Slack workflows with integrations, Figma,
Miro, Google / MS suite, Notion, basic Git.
• Leadership: hiring and interviewing, onboarding, mentoring, performance reviews, resource allocation,
conflict resolution; teams up to 18 people.
• Languages: Ukrainian - native, English - B2 / starter C1.
PROFESSIONAL EXPERIENCE
Project Manager - playduck.tech - AffCatalog (affiliate / SEO) March 2026 - April 2026
• Managed delivery using Scrum: sprint planning, task tracking, deadline control across development and SEO
teams.
• Reviewed and validated task decomposition for QA, developers and designers to ensure accurate scope and
estimates.
• Facilitated daily standups; tracked API bug resolution and migration technical debt ahead of commercial
release.
• Maintained project documentation and task board in Notion / Worksection.
Project Manager / Team Lead - Codefather Studio (ex-BG games, gamedev / fintech) October 2025 - February 2026
• Drive projects end-to-end: planning, execution, demos and post-release improvements; own client
communication and internal delivery cadence.
• Coordinate engineering, design and QA to keep scope, quality and deadlines aligned; surface blockers early
and escalate with proposed options.
• Refine team processes around task tracking, estimation and handoffs to reduce overhead and keep
engineers focused on build work.
PM at NDA projects in iGaming - 2024 - 2025
Lead QA / QA Manager - Pushka Studios (porting & co-development) July 2022 - November 2024
• Owned QA and delivery for Unreal Engine and Unity titles shipped to PC (Steam, EGS, winGDK, cloud
gaming), Xbox, PlayStation, Nintendo Switch and Steam Deck. Acted as the delivery-side counterpart to
production and engineering leads on every project.
• Delivered first-attempt platform certifications across all releases - no resubmissions, no delays, no
business-risk escalations. Achieved through strict Definition of Ready, submission checklists and staged
pre-cert passes aligned with platform holder requirements.
• Built the QA function from scratch: hired, onboarded and mentored a team that grew 3x to 18+ people;
designed performance review cycles and individual growth tracks.
• Designed and administered a Jira workspace with JQL dashboards and automation flows feeding into Slack;
connected TestRail / Testomat into the same pipeline so PMs and CEO received real-time, noise-free status.
• Coordinated directly with remote external studios (original developers and publishers): request intake,
expectation-setting, daily syncs, delivery demos.
• Worked daily across disciplines with engineering, art, animation and design teams to clarify requirements,
unblock delivery and keep parallel workstreams aligned under release deadlines.
• Selected shipped titles: The Plucky Squire, Flock, POSTAL 4: No Regerts, Spiderheck, Filthy Animals: Heist
Simulator, Farworld Pioneers, Flashback 2, Phantom Abyss, plus 2 in-house Pushka projects and multiple NDA
AAA-adjacent titles.
Head of QA & CX, Kyivstar TV - 1+1 Media (multiplatform OTT) July 2019 - June 2022
• Led QA & CX team of up to 6 across a cross-platform OTT product (Web, Mobile, Smart TV, STB); owned
release pipelines, reporting and cross-team coordination from QA Engineer through Head of QA.
QA / CX Specialist - VOLIA 2016 - 2019
• Multi-platform OTT QC (Web, Mobile, TV, STB); customer-experience research and documentation
ownership.
EDUCATION & CERTIFICATIONS
• B.S. in Computer Science - National Aviation University, Ukraine (2014 - 2019).
• Project Management course - IAMPM, April - June 2025
• PMBOK fundamentals, Agile delivery
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