Зареєструватися
  • Файл

Vadim

Unity developer

Вік:
34 роки
Місто проживання:
Дніпро
Готовий працювати:
Дистанційно

Контактна інформація

Шукач вказав телефон та ел. пошту.

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

Завантажений файл

Версія для швидкого перегляду

Це резюме розміщено у вигляді файлу. Ця версія для швидкого перегляду може бути гіршою за оригінал резюме.

Vadym Semko
Unity Developer | Mobile Specialist (Android & iOS)
Dnipro • [відкрити контакти](див. вище в блоці «контактна інформація»)[відкрити контакти](див. вище в блоці «контактна інформація»)
github.com/RoninDvlpr

PROFESSIONAL SUMMARY
Adaptive Unity Developer with 7 years of experience in full-cycle mobile game development.
Proficient in C# and SOLID principles, having delivered 30+ projects ranging from rapid
prototypes to full commercial releases. Proven track record in navigating complex platform
requirements, including strict COPPA/GDPR compliance for kids' apps.
Seeking to apply established expertise while expanding into broader technical feature sets and
new domains.

CORE COMPETENCIES
Engine & Languages: Unity, C# (.NET/Mono).

Architecture: OOP, SOLID, DRY, Design Patterns, Component-based Design.

Mobile & Platforms: Android/iOS Deployment & Store Compliance, Adaptive UI, Unity Input
System, Build Size Optimization & Addressables.

Animation & VFX: DOTween, Unity Animator & Animator Controller, 3D Humanoid Animations
Integration, Spine & DragonBones Integration, Particle Systems.

Physics: Physics API & Components (2D/3D Colliders/Triggers, Rigidbodies, Joints, Physics
Materials, Effectors).

Integrations: Analytics (Firebase/Unity Analytics/GameAnalytics), Advertising (AdMob/Unity
Ads), IAP.

Multiplayer/Backend: Photon (Turn-based), Playfab (Matchmaking, User Data Persistence),
Google Play Services, Cryptography (BouncyCastle).

Tools: Git (GitHub/GitLab), Adventure Creator, Trello, JIRA, ClickUp, Adobe Illustrator,
Photopea.

Additional Skills: System Game Design.

PROFESSIONAL EXPERIENCE
Unity Developer | Orion Gaming World | October 2024 - December 2025
Acted as the primary developer responsible for the full lifecycle of mobile titles for a small-scale
studio.
Shipped a mobile (iOS/Android) title for children, managing everything from core loops to UI
systems.

Ensured full GDPR & COPPA compliance for data collection, meeting strict Google Play
requirements for children-directed games via filtered advertising and privacy protocols.

Integrated Spine animations with synchronized body-part colliders for precise gameplay
interaction.

Implemented Adaptive UI to ensure visual consistency across various devices' aspect ratios.

Unity Game Developer (Freelance/Consultant) | January 2026 - Present & May 2019 -
September 2024
Operated as a full-cycle developer for international clients, delivering 30+ functional prototypes
and MVP products.

Rapid Prototyping: Translated abstract game design concepts into playable MVPs for various
genres, focusing on clean, modular code for ease of scalability.

SDK Integration: Integrated an array of third-party SDKs for analytics, monetization, social
sharing, and multiplayer functionality (Photon, Playfab).

Consultation: Consulted non-technical clients, helping define project scopes and feature sets.
Provided game design insights, refining gameplay balance and UX flow to improve player
retention for client projects.

Leadership: Acted as the primary technical stakeholder, mentoring a junior developer and
ensuring code quality through peer code reviews and architectural guidance.

SELECTED PROJECTS
Detailed portfolio with gameplay videos and live builds available at:
https://contra.com/RoninDvlpr/work

Dice Hero | Mobile dice-poker and auto-battler hybrid
●​ Engineered a system of interconnected core (dice poker, auto-battler) & meta
(CCG-style characters, squad management) mechanics.
●​ Oversaw implementation of the store by a junior dev.

Dancing Animals | Mobile kids’ educational game
●​ Developed core gameplay loops and integrated Spine animations with dynamic physics
colliders.
●​ Navigated complex mobile store privacy compliance for directed-at-children applications.

Life Tower | Mobile/WebGL adaptation of the work-life balance tabletop game
●​ Developed the educational project up to the Estonian Gender Equality Commissioner’s
Office requirements.
●​ Implemented classroom social multiplayer mechanics using Playfab.

EDUCATION
Master's Degree in Information Security and Systems Engineering | Dnipro National
University | 2014

Схожі кандидати

Усі схожі кандидати

Кандидати у категорії


Порівняйте свої вимоги та зарплату з вакансіями інших підприємств: