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Vladyslav

Unity developer

Вік:
25 років
Місто проживання:
Вінниця
Готовий працювати:
Вінниця, Дистанційно

Контактна інформація

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Vladyslav Synhaivskyi
Senior Unity Engineer & Technical Generalist
[відкрити контакти](див. вище в блоці «контактна інформація») | Ukraine, Vinnytsia | [відкрити контакти](див. вище в блоці «контактна інформація»)
[відкрити контакти](див. вище в блоці «контактна інформація») | github.com/Scvirel | artstation.com/scvirel | leetcode.com/Scvirel |
codewars.com/users/Scvirel

PROFILE
Senior Unity Engineer and Technical Generalist with 7+ years shipping cross-platform games and interactive products.
Combines deep C# engineering (architecture, multiplayer, server-side systems) with hands-on technical art capabilities:
custom shaders (HLSL), VFX, rigging, animations, and full 3D asset creation in Blender. Experienced across the full production
stack from Unity gameplay and editor tooling to Azure-backed backends, with additional exposure to Unreal Engine, OpenGL,
and Vulkan.

SKILLS
Languages: C# | C++ (basic) | HLSL
Game Engines: Unity | Unreal Engine (basic)
Technical Art: VFX | Custom Shaders (HLSL) | Rigging & Animation | 3D Modeling - Blender (full pipeline)
Tools: Photoshop | Aseprite | Git
Backend & Cloud: ASP.NET | Azure | AWS (basic) | MongoDB | PostgreSQL
Render APIs: OpenGL | Vulkan (basic)
Native .NET: WinForms (basic) | WPF (basic)
Platforms: Windows | Android | iOS | macOS | Linux | VR (Quest, SteamVR)
Spoken Languages: English - C1 | Ukrainian - C2

EXPERIENCE

C# Unity Engineer 2024 - Present
Room 8 Group | Remote
NDA - Social Multiplayer Game (Social Multiplayer, Mobile)
• Designing full project architecture from scratch; tech-leading a team of 2 engineers and 1 QA, coordinating with PM and client
stakeholders directly
• Reduced real-time network payload for model transfers by 75% via custom serialization and delta-sync protocols
• Implementing gameplay systems, multiplayer networking, and UI/HUD with custom HLSL shader animations, achieving stable
60fps on target devices
• Established code review practices and sprint workflow, cutting integration bugs by an estimated 40%
Football Manager 2026 (Sports Simulation)
• Shipped pixel-perfect, responsive UI across 5+ form factors - PC, Mac, consoles, tablets, and smartphones - on Steam, Epic Games
Store, Microsoft Store, and PC Game Pass
• Gameplay programming in C++ and C#; built custom Unity editor tooling and inspectors used by a cross-functional team of 30+
• Resolved cross-platform rendering inconsistencies across PC, Mac, and console targets, ensuring pixel-level visual parity in
production builds

Unity Full-Stack Engineer 2021 - 2024
Innovecs | Hybrid
NDA - International Federation of Match Poker (Competitive Online Card Game)
• Designed scalable project architecture for a real-time multiplayer card game; delivered client-side gameplay, UI/HUD with custom
HLSL shaders, VFX, and animations
• Built and maintained Azure-backed server infrastructure (Functions, Blob Storage, App Service), MongoDB and PostgreSQL under
heavy concurrent player load
• Set up CI/CD pipelines reducing build and database migration time by 50%
• Collaborated in a cross-functional team of 4 engineers, 2 QA, 1 artist, and PM; served as technical point-of-contact for architecture
decisions

Unity Developer 2020 - 2021
ZLab | Remote
NDA - Metaverse Game (Social VR, Multiplayer)
• Sustained smooth 90fps on VR hardware (Quest) by optimising rendering and physics pipelines, and reduced input-to-action
latency by 15% via predictive interpolation and haptic feedback
• Built modular, reusable metaverse environments in Unity; created and optimised environment props and VFX assets using Blender
and Unity VFX Graph
• Integrated Photon SDK for real-time multiplayer state sync across 20+ concurrent VR environments; resolved reliability issues
under packet loss scenarios

Unity Developer 2019 - 2020
Melior Games | Remote
NDA - Alphabet Game (Educational Casual Mobile)
• Sole developer on the project - owned full production cycle from architecture to release, collaborating with QA, artist, and PM
• Improved gameplay loop speed by 30 to 40% by implementing efficient word-selection and scoring algorithms
• Built UI/HUD system with animations, HLSL shaders, and VFX; created terrain and map-section assets in Blender and Photoshop
• Integrated AdMob and Adjust; achieved sub-2% crash rate on ad events across 50K+ installs

EDUCATION
Master of Software Engineering, Vinnytsia National Technical University Expected 2026
Bachelor of Industrial Engineering, Zhytomyr State Technological University 2017 - 2021

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