Olexii
Game developer
- Вік:
- 37 років
- Місто проживання:
- Чернівці
- Готовий працювати:
- Дистанційно, Чернівці
Контактна інформація
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Senior Unity Developer | Mobile Game Developer | AI-Augmented Development
Chernivtsi, Ukraine (remote-ready) | [
yelaex.com | LinkedIn: [
PROFESSIONAL SUMMARY
Unity developer with 8+ years of Unity/C# experience and 16 years in software development. Founder of an indie studio
with 12+ mobile titles shipped solo, full-cycle (design, code, release) on Google Play, App Store and Steam. Early adopter
of AI-augmented development: builds agentic pipelines with LLMs (Claude), custom MCP servers and automated testing
workflows that let a one-person team ship at studio pace. Led development teams of up to 8 people in outsourcing and
product companies.
CORE SKILLS
Unity / C#: Unity 6, C#, URP / Rendering Pipeline, Shader Graph, HLSL, Addressables, DoTween, Zenject (DI), UI Toolkit /
uGUI, NavMesh, multiplayer (Photon), WebSockets, mobile performance optimization
AI Engineering: LLM-agent workflows (Claude / Claude Code), MCP (Model Context Protocol), context engineering (rules,
project memory, task decomposition), prompt engineering, agentic automated testing, CI-style nightly automation
Mobile & LiveOps: Google Play / App Store publishing (12+ releases), IAP, ads mediation, analytics, ASO, playable ads,
store compliance
Tools & Practices: Git, CI/CD basics, Unix command line, code review, team leadership, hiring & mentoring
Web (secondary): PHP, JavaScript, SQL (MySQL, PostgreSQL, MS SQL), REST APIs, AWS, nginx/apache
AI-ASSISTED DEVELOPMENT HIGHLIGHTS
• Designed and run an agentic testing pipeline for a live match-3 RPG: three-tier automated test architecture driven by
Claude + Unity MCP, including unattended nightly runs (scheduled code reviews, test execution, reporting) on a
headless setup.
• Developed context-engineering practices for large Unity codebases: project rules, memory files, context-size
management, parallel agents across multiple Unity projects via separate MCP server instances.
• Applied AI agents across the whole production loop: coding, refactoring, test generation, marketing outreach
automation (custom bulk-mailing tooling for press/influencer campaigns).
WORK EXPERIENCE
Founder / Lead Programmer 07.2019 – present
Yelaex — own indie mobile game studio (run in parallel with employment)
• Shipped 12+ games solo, full cycle — concept, architecture, code, monetization, release and post-launch support on
Google Play, App Store and Steam.
• Total downloads across catalog: [100k+ downloads]; best-performing title: [Charon: Rogue of Hades, 10k+
downloads].
• Latest releases: Charon: Rogue of Hades (roguelike) and Match Protocol: System Breach (cyberpunk match-3 tactical
RPG).
• Own all LiveOps: analytics, ASO, IAP monetization, store compliance updates.
Lead Programmer 05.2022 – 03.2023
iLogos — game development outsourcing company
• Developed games for web and mobile platforms for external clients.
• Managed a development team of 5 engineers; ran technical interviews and code reviews.
Co-founder / Lead Programmer 02.2014 – 07.2019
Supsystic — web application development company
• Designed software architecture for commercial web products (WordPress plugin suite used by 100k+ active installs).
• Built and managed the development and technical-support department; hired, onboarded and mentored engineers;
wrote technical documentation.
Lead Programmer 09.2012 – 02.2013
KPI-based automated payroll software
• Maintained and extended payroll-calculation software based on dynamic KPI indicators; optimized server and client
performance; managed the dev team.
PHP / JavaScript Developer 01.2010 – 09.2012
GeeksForLess
• Developed web applications and e-commerce stores; supported existing client solutions.
SELECTED RELEASED TITLES
All titles designed and programmed solo (art outsourced). Full catalog: 12+ games — links on yelaex.com
• Match Protocol: System Breach — cyberpunk pixel-art match-3 tactical RPG (Google Play / App Store)
• Charon: Rogue of Hades — roguelike (Google Play / App Store)
• Rome 2077: Tactics — turn-based tactics (Google Play / App Store / Steam)
• Rome 2077: Space Odyssey — action (Google Play / App Store / Steam)
• Tiny Construction: Crane Craft — simulation (Google Play / App Store)
EDUCATION
Admiral Makarov National Shipbuilding University — Specialist degree (5-year, Master's-equivalent), with honors. High
Voltage Physics and Electrical Engineering, 2005–2011
LANGUAGES
Ukrainian — native | English — professional working proficiency | Italian — basic
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