Сервіс пошуку роботи №1 в Україні
Софiя
Моделер 3D
- Розглядає посади:
- Моделер 3D, 3D-художник
- Вік:
- 20 років
- Місто проживання:
- Інші країни
- Готовий працювати:
- Дистанційно
Контактна інформація
Шукач вказав: ТелефонЕл. поштуМесенджер
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/19667185/
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Sofiia
3D Game Artist specializing in Stylized and
Casual game assets. Proficient in the full 3D
production pipeline, spanning from high-poly
sculpting and retopology to texturing and
Krasotova
game engine integration. Detail-oriented,
adaptable, and focused on delivering clean,
optimized, and engine-ready assets on
schedule.
3D ARTIST
EDUCATION
COLLEGIUM DA VINCI
[відкрити контакти ](див. вище в блоці «контактна інформація»)
Game Development 2024 –2027
[відкрити контакти ](див. вище в блоці «контактна інформація») ART SCHOOL
Academic Fine Arts & Drawing 2018 – 2021
PORTFOLIO
EXPERIENCE
https://www.artstation.com/sofiia_krasotova
3D / 2D Artist | Rubens Games\ 2025
SKILLS • Created stylized 3D models and environment assets
for an unannounced game project.
3D Modeling & Pipeline: High Poly • Developed optimized, engine-ready assets following
/ Low Poly, Stylized & Casual Game the complete 3D production pipeline.
Assets, Retopology, UV Mapping,
• Collaborated with the team to maintain visual
Map Baking (Normal, AO), Hard
consistency and meet project requirements.
Surface.
Engine Integration & Setup: Asset
Import & Engine Setup, Collision UI / UX Designer | Tixo Digital\ 2026
Setup (Colliders), Basic Rigging & • Designed user interfaces, layouts, and visual
Animation. components for digital products.
Visualization: Lighting, Scene • Created intuitive user flows, wireframes, and UI
Composition, Rendering.
elements focused on functional usability.
• Worked with project teams to implement design
SOFTWARE solutions aligned with project guidelines.
Blender, Substance Painter,
Marmoset Toolbag, Unity, Unreal 3D Asset Artist | Team & Academic Game Projects
Engine, Photoshop. • Modeled, unwrapped, and textured stylized 3D
props and environment elements for game
LANGUAGES prototypes.
• Prepared assets for engine integration, including
• Ukrainian — Native collisions and basic setup.
• English — Intermediate (B1)
• Worked within team workflows, managing task
• Polish — Intermediate (B1)
priorities and technical requirements.
3D Game Artist specializing in Stylized and
Casual game assets. Proficient in the full 3D
production pipeline, spanning from high-poly
sculpting and retopology to texturing and
Krasotova
game engine integration. Detail-oriented,
adaptable, and focused on delivering clean,
optimized, and engine-ready assets on
schedule.
3D ARTIST
EDUCATION
COLLEGIUM DA VINCI
[
Game Development 2024 –2027
[
Academic Fine Arts & Drawing 2018 – 2021
PORTFOLIO
EXPERIENCE
https://www.artstation.com/sofiia_krasotova
3D / 2D Artist | Rubens Games\ 2025
SKILLS • Created stylized 3D models and environment assets
for an unannounced game project.
3D Modeling & Pipeline: High Poly • Developed optimized, engine-ready assets following
/ Low Poly, Stylized & Casual Game the complete 3D production pipeline.
Assets, Retopology, UV Mapping,
• Collaborated with the team to maintain visual
Map Baking (Normal, AO), Hard
consistency and meet project requirements.
Surface.
Engine Integration & Setup: Asset
Import & Engine Setup, Collision UI / UX Designer | Tixo Digital\ 2026
Setup (Colliders), Basic Rigging & • Designed user interfaces, layouts, and visual
Animation. components for digital products.
Visualization: Lighting, Scene • Created intuitive user flows, wireframes, and UI
Composition, Rendering.
elements focused on functional usability.
• Worked with project teams to implement design
SOFTWARE solutions aligned with project guidelines.
Blender, Substance Painter,
Marmoset Toolbag, Unity, Unreal 3D Asset Artist | Team & Academic Game Projects
Engine, Photoshop. • Modeled, unwrapped, and textured stylized 3D
props and environment elements for game
LANGUAGES prototypes.
• Prepared assets for engine integration, including
• Ukrainian — Native collisions and basic setup.
• English — Intermediate (B1)
• Worked within team workflows, managing task
• Polish — Intermediate (B1)
priorities and technical requirements.
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