Сервіс пошуку роботи №1 в Україні
Ігор
3D-художник
- Вік:
- 24 роки
- Місто:
- Київ
Контактна інформація
Шукач вказав: Телефон
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/19711852/
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Ihor Reznik
3D PROP & ENVIRONMENT ARTIST
ABOUT ME
3D Prop & Environment Artist with a strong focus on full-cycle
game asset production. Proficient in Blender, Unity, and
Substance Painter. Skilled in low-poly and mid-poly modeling,
UV unwrapping, baking, and PBR texturing. Focused on clean
topology, proper texel density, and creating optimized, engine-
ready assets for games.
15/02/2002 [відкрити контакти ](див. вище в блоці «контактна інформація»)
@Ihor_reznik Kyiv, Ukraine
ArtStation Linkedin
TECHNICAL SKILLS
Low-Poly & Mid-Poly
Modeling
WORK EXPERIENCE
Hard Surface Modeling 3D Asset Artist — Personal Projects
UV Unwrapping &
Packing
2025 – Present
Map Baking (Normal,
Modeled and textured game-ready prop
AO, Curvature) • PBR
packs, environment assets, and hard-
Texturing Workflow surface models.
Clean Topology &
Optimization Managed the full asset creation pipeline:
blockout, high/low-poly modeling, UV
Texel Density Control
unwrapping, baking, and PBR texturing.
Game Engine
Integration Optimized geometry for real-time game
engines (Unity), ensuring clean topology
and efficient texel density.
LANGUAGES
Integrated models into Unity, configuring
Ukrainian materials, colliders, and prefab setups.
English
ACADEMIC DATA
3d Artist - Props modeller
SOFTWARE Visual360 — InGame Course | 2025 – 2026 •
Blender Specialized training in game asset creation,
Substance 3D Painter environment modeling, hard-surface techniques, and
Unity Unity integration.
3D PROP & ENVIRONMENT ARTIST
ABOUT ME
3D Prop & Environment Artist with a strong focus on full-cycle
game asset production. Proficient in Blender, Unity, and
Substance Painter. Skilled in low-poly and mid-poly modeling,
UV unwrapping, baking, and PBR texturing. Focused on clean
topology, proper texel density, and creating optimized, engine-
ready assets for games.
15/02/2002 [
@Ihor_reznik Kyiv, Ukraine
ArtStation Linkedin
TECHNICAL SKILLS
Low-Poly & Mid-Poly
Modeling
WORK EXPERIENCE
Hard Surface Modeling 3D Asset Artist — Personal Projects
UV Unwrapping &
Packing
2025 – Present
Map Baking (Normal,
Modeled and textured game-ready prop
AO, Curvature) • PBR
packs, environment assets, and hard-
Texturing Workflow surface models.
Clean Topology &
Optimization Managed the full asset creation pipeline:
blockout, high/low-poly modeling, UV
Texel Density Control
unwrapping, baking, and PBR texturing.
Game Engine
Integration Optimized geometry for real-time game
engines (Unity), ensuring clean topology
and efficient texel density.
LANGUAGES
Integrated models into Unity, configuring
Ukrainian materials, colliders, and prefab setups.
English
ACADEMIC DATA
3d Artist - Props modeller
SOFTWARE Visual360 — InGame Course | 2025 – 2026 •
Blender Specialized training in game asset creation,
Substance 3D Painter environment modeling, hard-surface techniques, and
Unity Unity integration.
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