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Особисті дані приховані

Цей шукач вирішив приховати свої особисті дані та контакти, але йому можна надіслати повідомлення або запропонувати вакансію.

Цей шукач вирішив приховати свої особисті дані та контакти. Ви можете зв'язатися з ним зі сторінки https://www.work.ua/resumes/19923043/

Unity developer

Розглядає посади:
Unity developer, C# програміст
Місто проживання:
Ужгород
Готовий працювати:
Дистанційно

Контактна інформація

Шукач приховав свої особисті дані, але ви зможете надіслати йому повідомлення або запропонувати вакансію, якщо відкриєте контакти.

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

Завантажений файл

Версія для швидкого перегляду

Це резюме розміщено у вигляді файлу. Ця версія для швидкого перегляду може бути гіршою за оригінал резюме.

Evgeny Uliganets
SOFTWARE ENGINEER | UNITY / C# DEVELOPER
Uzhhorod, Ukraine | [відкрити контакти](див. вище в блоці «контактна інформація») | [відкрити контакти](див. вище в блоці «контактна інформація»)
LinkedIn | GitHub | Unity portfolio | Published package

PROFILE
Software engineer with 7+ years in mobile development, including 5+ years of commercial Flutter experience and
progression to Senior Developer. Building practical Unity and C# experience through published projects and the Unity
Junior Programmer pathway. Production strengths include mobile SDK integrations, store releases, UI and animation,
architecture, debugging, performance profiling, Git, and code review. Seeking a Unity role where mature software
engineering practices and mobile product experience can support gameplay, UI, integrations, optimization, and reliable
releases.

UNITY PROJECT
Unity Essentials - Interactive Portfolio | Solo project Sep 2026
Unity 6, C#, 3D/2D, physics, UI, audio, particles, WebGL
- Built and published a browser-playable portfolio with menu-driven scenes covering 3D environments, physics, audio,
scripting, and 2D gameplay.
- Designed an anomaly-detection mini-game with first-person controls, randomized anomalies, automatic doors, streak-based
win logic, restart flow, and audio/text feedback.
Play on itch.io

RELEVANT TECHNICAL SKILLS
Unity and C# Architecture
Unity 6, C# scripting, component-based gameplay, physics, OOP, SOLID, DI, Clean Architecture, DDD, MVC/MVP
colliders/triggers, UI and TextMeshPro
Gameplay and content Mobile systems
Input, scene management, audio, particle effects, 2D/3D Firebase, IAP, authentication, SDK integrations, Android/iOS
prototyping, WebGL publishing delivery, App Store and Google Play
Performance and media Workflow and AI tools
Profiling, memory/jank optimization, FFmpeg, image/video Git, reviews, testing, CI/CD, Jira, documentation,
processing, native FFI ChatGPT/Codex and GitHub Copilot

PROFESSIONAL EXPERIENCE
Senior Flutter Developer | WhiteLabel May 2025 - Aug 2026
Uzhhorod / Remote
- Led development on selected products, made architectural decisions, established engineering practices, and implemented
complex features.
- Owned delivery from project setup through App Store and Google Play publication, post-release maintenance, and CI/CD
automation.
- Mentored a trainee/junior developer and conducted code reviews.

Flutter Developer | WhiteLabel May 2021 - May 2025
- Developed and maintained production applications independently and in teams, including work in established codebases with
REST APIs, local storage, responsive UI, and native integrations.
- Diagnosed production issues, delivered hotfixes and incremental improvements, and collaborated with design, QA, product,
backend, and business stakeholders.

Freelance Android Developer | Independent May 2019 - Mar 2021
- Built native Java applications using Dagger, Retrofit, RxJava, and Room, including custom UI, animations, geolocation, photo
editing, and calculation-heavy interfaces.

EVGENY ULIGANETS | UNITY DEVELOPER CV 1

SELECTED ENGINEERING PROJECTS
file_image_cropper | Package author Aug 2026 - Present
Flutter, Dart, Rust, FFI, Swift, Java, C++, CMake, GitHub Actions
- Designed and published a cross-platform image-processing package for Android, iOS, Windows, macOS, and Linux.
- Implemented a multithreaded Rust engine for pixel-precise cropping, resizing, encoding, EXIF correction, and
JPEG/PNG/WebP processing.
pub.dev/packages/file_image_cropper

Social Networking App | Independent team project Feb 2024 - Aug 2026
Flutter, DI, SOLID/OOP, REST, Firebase, WebSockets, FFmpeg, Git, Jira, CI/CD
- Owned core client implementation, including real-time chat, WebSocket communication, media workflows, animations, and
production releases.
- Worked across a multi-disciplinary team and maintained the product through iterative delivery and changing requirements.

REALSTREAM | Live streaming application Apr 2023 - Aug 2026
Flutter, Firebase, Firestore, Riverpod, Dolby.io Millicast
- Developed and maintained a real-time streaming product with Firestore-backed data, social sign-in, responsive workflows,
and live chat.

Pilates and Fitness App | WhiteLabel Apr 2026 - Aug 2026
Flutter, Clean Architecture, AWS Cognito/Amplify, Firebase, AirPlay, Google Cast, IAP
- Integrated authentication, notifications, subscription plans, video playback, and platform-specific SDK capabilities into
production user flows.
ADDITIONAL STRENGTHS
Production discipline Cross-platform depth Team contribution
Release ownership, maintenance, Android, iOS, web, desktop, native Architecture discussions, code
debugging, testing, documentation, integrations, media pipelines, and review, mentoring, stakeholder
and iterative improvement. platform delivery. collaboration, and independent
ownership.

EDUCATION AND LANGUAGES
Bachelor's Degree in Software Engineering Languages
Uzhhorod National University, 2017 - 2021 Ukrainian - native
English - B2

Target: Unity / C# Developer role in a production team. Available for full-time remote work from Ukraine.

EVGENY ULIGANETS | UNITY DEVELOPER CV 2

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