• Файл

Bondar Ветеран

Game designer

Місто проживання:
Київ
Готовий працювати:
Дистанційно

Контактна інформація

Шукач вказав: ТелефонМесенджер

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

Завантажений файл

Версія для швидкого перегляду

Це резюме розміщено у вигляді файлу. Ця версія для швидкого перегляду може бути гіршою за оригінал резюме.

Yegor Bondar
LinkedIn · [відкрити контакти](див. вище в блоці «контактна інформація») · [відкрити контакти](див. вище в блоці «контактна інформація») · Kyiv, Ukraine

SENIOR GAME / TECHNICAL DESIGNER

Senior Game / Technical Designer with 15+ years of experience across mobile F2P and AAA titles.
Specializes in core/meta systems design, prototyping, level design, AI behavior and encounter design,
UI/UX, technical documentation, and cross-functional communication between design, art, engineering
and management teams. Hands-on experience with the Unity3D, CryEngine, Ubisoft GameBox, 4A Engine,
C# and visual scripting systems supports rapid prototyping and close collaboration with developers.

SKILLS

Game Design: Core & Meta Systems · Game Mechanics · Level Design · UI/UX · Prototyping · R&D
Production: Decomposition & Estimation · Pitches · Planning · Roadmaps · Technical Documentation ·
Cross-functional Communication · Design Team Management
Technical: Unity3D · CryEngine · Ubisoft GameBox · 4A Engine · C# · Visual Scripting

PROFESSIONAL EXPERIENCE

Senior Game Designer — Room8 | 01.2022 – 07.2025
Dogami — mobile pet simulator with NFT components; unannounced F2P RTS for mobile
• Decomposed game designs, estimated features, prepared pitches and documentation.

• Designed core and meta game features.

• Facilitated communication across development, art, management and external teams.

• Contributed to the pitch process for core/meta features, reducing time from concept to approval and
accelerating production kickoff.

Game Designer / Technical Writer — Murka | 08.2020 – 10.2021
Scatter Slots — F2P slot-machine game
• Designed and balanced meta-game features, supported by technical documentation.

• Designed automation tools.

• R&D and implementation of a subsystem that decreased churn rate by 12–15%, depending on the user
cohort and had a positive effect on project metrics like ACL and LTV.

Senior Game Designer — QubitLabs | 08.2018 – 07.2020
My Nanoworld — F2P mobile city builder with supply chains
• Designed core and meta game features.

• Created technical templates and specifications for art / code teams. Production / release roadmaps.

• Managed two design team members.

• Covered producer-level oversight of technical and art workstreams during a two-month contractor
handover, keeping the project on schedule without hiring a dedicated supervisor.

Senior Game Designer — SeriousCake | 02.2016 – 02.2017
Age of Phoenix: Wind of War — F2P RTS for mobile
• Designed tools, features, core / meta systems and supported production.

• Prepared documentation for art and client/server development teams.

• Managed a team of two game designers and two QA testers.

• Designed and integrated UI production and QA pipelines that enabled the development of 120+ UI
components

Senior Level Designer / Scriptwriter — Apps Ministry | 06.2014 – 04.2015
Slugterra: Dark Waters — third-person action game for mobile
• Designed and prototyped levels, tutorials and cutscenes using Unity3D and C#.

• Tuned AI agents and maintained design documentation.

• Developed and implemented a pipeline for cutscene production.

Senior Game / Technical Designer — Whale Rock Games | 10.2013 – 04.2014
We Are the Dwarves — third-person tactical RPG
• Designed tools, core systems and maintained design documentation.

• Scheduled task list for programmers.

• Migrated the project from a hex-based turn-based system to real-time AI navigation with an active-
pause system, reducing technical complexity and scope while keeping the project on schedule.

Senior Game Designer / Scriptwriter — Bristar | 06.2011 – 09.2013
Universinet — educational web portal for kids.
• Designed and developed educational games, including gameplay prototypes and UI scripting.

Unannounced F2P RTS for mobile.
• Designed core loops, mechanics, systems, and levels.

• Provided technical design and development support using Unity3D and C#.

• Scheduled art and code task lists.

EARLIER CAREER

4A Games — Game / Level Designer, Metro: Last Light (2010 - 2011)
Ubisoft — Level Designer, Tom Clancy’s H.A.W.X.2 (2010)
Crytek — Game / Level Designer, Warface (2008-2009)
UDC — Game Designer / QA, Heart of Eternity (2007–2008)
Kyiv’s Games / Monte Cristo Games — Tester / Level Designer / QA, Silverfall and CitiesXL (2006–2007)
Electronic Paradise — Game Designer, English with Uncle Fyodor (2005–2006)

EDUCATION

Taras Shevchenko National University of Kyiv — Master’s Degree, Philosophy | 2000–2005

LANGUAGES

Ukrainian — Native · English — Upper-Intermediate (B2)

REFERENCES

Portfolio link

Схожі кандидати

Усі схожі кандидати


Порівняйте свої вимоги та зарплату з вакансіями інших підприємств: