Сервіс пошуку роботи №1 в Україні
Іван
Тестувальник
- Вік:
- 45 років
- Місто проживання:
- Київ
- Готовий працювати:
- Дистанційно, Київ
Контактна інформація
Шукач вказав: ТелефонЕл. пошту
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IVAN STELMAH
Senior QA Engineer | Game QA | Client-Server Testing | AI-Assisted QA
Kyiv, Ukraine | [відкрити контакти ](див. вище в блоці «контактна інформація») | [відкрити контакти ](див. вище в блоці «контактна інформація»)
PROFESSIONAL SUMMARY
Hands-on Senior QA Engineer with 20+ years of experience in game development across PC, console, and mobile
products. Strong background in end-to-end feature testing through the SDLC, client-server testing, test design, defect
investigation, release validation, and creation of practical QA documentation. Experienced with game engines, development
tools, version control, CI/build workflows, and cross-functional feature teams. I actively apply AI to QA work: requirements
decomposition, risk and edge-case discovery, structured test-case generation, test data/config analysis, and acceleration of
Python scripting and troubleshooting. Automation experience is strongest on PC/console projects with Python; mobile
testing is primarily manual on Android and iOS.
CORE SKILLS
Game & Feature QA Functional, integration, system, regression, smoke, sanity, exploratory, GUI/usability, release and
production validation
Client-Server Client-server feature testing, HTTP/JSON, API checks, server/config validation, persistence and
synchronization scenarios
Test Design Requirements analysis, test suites, test cases, checklists, risk-based testing, edge cases, defect lifecycle
AI in QA AI-assisted requirements analysis, test design, edge-case discovery, structured Zephyr/Testomat case
generation, config/test-data analysis, scripting support
Tools Jira, Confluence, Zephyr Scale, Testomat, Postman, Charles/proxy tools, Firebase App Distribution,
TestFlight, BigQuery
VCS / Build Git, SVN, Perforce; build triggering and CI-oriented workflows; configuration and environment
preparation
Technical Python, Selenium WebDriver, Robot Framework, JSON/XML, HTTP, basic SQL, Docker
Game Technology Unity-based mobile game testing; practical work with game development tools; Unreal Engine
familiarity from personal development work
PROFESSIONAL EXPERIENCE
AtlantisPlay - Senior QA Engineer / QA Automation Sep 2023 - Present
• Own end-to-end QA for features in PeerPlay / Merge Cruise, a Unity-based live mobile game on Android and iOS, from
requirements analysis through release and production verification.
• Test complex gameplay and LiveOps systems with client/server dependencies, including progression, rewards, economy,
remote configuration, feature flags, segmentation, timers, persistence, restore/re-login, and analytics.
• Create and maintain test scenarios, test cases, checklists, regression coverage, and execution evidence in Jira, Zephyr
Scale, Testomat, Excel, and Google Docs.
• Investigate defects across client, backend, configuration, and data layers; validate fixes, RC builds, hotfixes, and
production smoke checks.
• Designed practical AI-assisted QA workflows to decompose feature specifications, identify risks/edge cases, and convert
requirements into structured test coverage and test-management-ready cases.
• Work closely with Product, Development, Backend, BI, Design, and QA to clarify feature behavior and communicate
release risks.
Frag Lab - Automation QA Engineer May 2020 - Aug 2023
• Combined hands-on manual QA with Python-based automated testing for PC and console game development.
• Tested game features and engine-related functionality across PC, Xbox, and PlayStation, including integration,
GUI/usability, system, and regression scenarios.
• Reviewed requirements, designed tests in Jira, edited configurations, prepared test environments, triggered builds, and
investigated failures.
• Created and executed Python automated tests and reported defects with clear reproduction data; collaborated with
developers and QA peers in Scrum.
VOKI Games Ukraine - QA Lead May 2018 - 2020
• Led QA planning and hands-on testing for game features, including estimates, requirements analysis, test design,
regression, smoke, exploratory, and release readiness.
CV tailored for QA Engineer - Game Development
• Coordinated QA activities through the development cycle and worked directly with developers, game designers,
production, and art teams.
• Automated selected GUI checks with Selenium WebDriver and maintained release-quality criteria and defect tracking.
Solverlabs - QA Lead / Senior QA May 2017 - May 2018
• Managed project QA workflow from project start through release; maintained test documentation and Jira coverage.
• Performed manual testing on iOS, Android, macOS, and Windows; used proxy tools for mobile/network investigation.
• Prepared Python autotest scripts, edited configs, triggered builds, maintained environments, and mentored junior QA
engineers.
ERS Game Studio - QA Lead May 2014 - May 2017
• Planned and organized game testing, coordinated QA activities, analyzed requirements, managed Jira defect workflows,
and reported project quality status.
• Collaborated with developers on server-side automated checks and supported production issue investigation and release
verification.
Shaman Games Studio - QA Engineer Apr 2013 - May 2014
• Performed game feature testing, test-case creation, defect investigation, fix verification, and functional/text issue
reporting.
Multitrade - QA Engineer 2004 - Mar 2013
• Tested games across PC and consoles (Xbox, Xbox 360, PSP, PS2), covering multiple genres and the full defect lifecycle
from execution through verification.
SELECTED AI-ASSISTED QA EXAMPLES
• Designed an AI-assisted workflow to transform feature PRDs and user flows into structured test scenarios, edge-case
coverage, and Zephyr/Testomat-ready test cases.
• Use AI to cross-check complex feature logic, configurations, segmentation, rewards, timers, persistence states, and
analytics expectations before and during execution.
• Use AI as an engineering assistant for Python test scripting, troubleshooting, data transformation, and QA documentation,
with manual review and validation of all outputs.
EDUCATION
National Technical University of Ukraine "Kyiv Polytechnic Institute" - Faculty of Chemistry and Technology
LANGUAGES
English - Intermediate / working proficiency | Ukrainian - Native | Russian - Native
CV tailored for QA Engineer - Game Development
Senior QA Engineer | Game QA | Client-Server Testing | AI-Assisted QA
Kyiv, Ukraine | [
PROFESSIONAL SUMMARY
Hands-on Senior QA Engineer with 20+ years of experience in game development across PC, console, and mobile
products. Strong background in end-to-end feature testing through the SDLC, client-server testing, test design, defect
investigation, release validation, and creation of practical QA documentation. Experienced with game engines, development
tools, version control, CI/build workflows, and cross-functional feature teams. I actively apply AI to QA work: requirements
decomposition, risk and edge-case discovery, structured test-case generation, test data/config analysis, and acceleration of
Python scripting and troubleshooting. Automation experience is strongest on PC/console projects with Python; mobile
testing is primarily manual on Android and iOS.
CORE SKILLS
Game & Feature QA Functional, integration, system, regression, smoke, sanity, exploratory, GUI/usability, release and
production validation
Client-Server Client-server feature testing, HTTP/JSON, API checks, server/config validation, persistence and
synchronization scenarios
Test Design Requirements analysis, test suites, test cases, checklists, risk-based testing, edge cases, defect lifecycle
AI in QA AI-assisted requirements analysis, test design, edge-case discovery, structured Zephyr/Testomat case
generation, config/test-data analysis, scripting support
Tools Jira, Confluence, Zephyr Scale, Testomat, Postman, Charles/proxy tools, Firebase App Distribution,
TestFlight, BigQuery
VCS / Build Git, SVN, Perforce; build triggering and CI-oriented workflows; configuration and environment
preparation
Technical Python, Selenium WebDriver, Robot Framework, JSON/XML, HTTP, basic SQL, Docker
Game Technology Unity-based mobile game testing; practical work with game development tools; Unreal Engine
familiarity from personal development work
PROFESSIONAL EXPERIENCE
AtlantisPlay - Senior QA Engineer / QA Automation Sep 2023 - Present
• Own end-to-end QA for features in PeerPlay / Merge Cruise, a Unity-based live mobile game on Android and iOS, from
requirements analysis through release and production verification.
• Test complex gameplay and LiveOps systems with client/server dependencies, including progression, rewards, economy,
remote configuration, feature flags, segmentation, timers, persistence, restore/re-login, and analytics.
• Create and maintain test scenarios, test cases, checklists, regression coverage, and execution evidence in Jira, Zephyr
Scale, Testomat, Excel, and Google Docs.
• Investigate defects across client, backend, configuration, and data layers; validate fixes, RC builds, hotfixes, and
production smoke checks.
• Designed practical AI-assisted QA workflows to decompose feature specifications, identify risks/edge cases, and convert
requirements into structured test coverage and test-management-ready cases.
• Work closely with Product, Development, Backend, BI, Design, and QA to clarify feature behavior and communicate
release risks.
Frag Lab - Automation QA Engineer May 2020 - Aug 2023
• Combined hands-on manual QA with Python-based automated testing for PC and console game development.
• Tested game features and engine-related functionality across PC, Xbox, and PlayStation, including integration,
GUI/usability, system, and regression scenarios.
• Reviewed requirements, designed tests in Jira, edited configurations, prepared test environments, triggered builds, and
investigated failures.
• Created and executed Python automated tests and reported defects with clear reproduction data; collaborated with
developers and QA peers in Scrum.
VOKI Games Ukraine - QA Lead May 2018 - 2020
• Led QA planning and hands-on testing for game features, including estimates, requirements analysis, test design,
regression, smoke, exploratory, and release readiness.
CV tailored for QA Engineer - Game Development
• Coordinated QA activities through the development cycle and worked directly with developers, game designers,
production, and art teams.
• Automated selected GUI checks with Selenium WebDriver and maintained release-quality criteria and defect tracking.
Solverlabs - QA Lead / Senior QA May 2017 - May 2018
• Managed project QA workflow from project start through release; maintained test documentation and Jira coverage.
• Performed manual testing on iOS, Android, macOS, and Windows; used proxy tools for mobile/network investigation.
• Prepared Python autotest scripts, edited configs, triggered builds, maintained environments, and mentored junior QA
engineers.
ERS Game Studio - QA Lead May 2014 - May 2017
• Planned and organized game testing, coordinated QA activities, analyzed requirements, managed Jira defect workflows,
and reported project quality status.
• Collaborated with developers on server-side automated checks and supported production issue investigation and release
verification.
Shaman Games Studio - QA Engineer Apr 2013 - May 2014
• Performed game feature testing, test-case creation, defect investigation, fix verification, and functional/text issue
reporting.
Multitrade - QA Engineer 2004 - Mar 2013
• Tested games across PC and consoles (Xbox, Xbox 360, PSP, PS2), covering multiple genres and the full defect lifecycle
from execution through verification.
SELECTED AI-ASSISTED QA EXAMPLES
• Designed an AI-assisted workflow to transform feature PRDs and user flows into structured test scenarios, edge-case
coverage, and Zephyr/Testomat-ready test cases.
• Use AI to cross-check complex feature logic, configurations, segmentation, rewards, timers, persistence states, and
analytics expectations before and during execution.
• Use AI as an engineering assistant for Python test scripting, troubleshooting, data transformation, and QA documentation,
with manual review and validation of all outputs.
EDUCATION
National Technical University of Ukraine "Kyiv Polytechnic Institute" - Faculty of Chemistry and Technology
LANGUAGES
English - Intermediate / working proficiency | Ukrainian - Native | Russian - Native
CV tailored for QA Engineer - Game Development
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