Сервіс пошуку роботи №1 в Україні
Нікіта
Unity developer
- Вік:
- 20 років
- Місто проживання:
- Полтава
- Готовий працювати:
- Дистанційно
Контактна інформація
Шукач вказав: ТелефонЕл. поштуМесенджер
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/20219284/
Завантажений файл
Версія для швидкого
перегляду
Це резюме розміщено у вигляді файлу. Ця версія для швидкого перегляду може бути гіршою за оригінал резюме.
Nikita Zemskyi
Unity Developer
[відкрити контакти ](див. вище в блоці «контактна інформація») | [відкрити контакти ](див. вище в блоці «контактна інформація») | LinkedIn | GitHub
PROJECTS
PixelDoku – pixel-art Sudoku game for Android
GitHub | Itch.io
Unity, C#, Google Mobile Ads, JSON, PlayerPrefs
• Partially refactored legacy code by extracting critical components from large classes, reducing tight
coupling, and moving key systems toward MVC and an event-driven approach.
• Developed a puzzle generator based on core templates and a matrix of symmetric permutations.
• Built a backtracking solver to validate solution uniqueness and estimate level difficulty.
• Moved difficulty configuration into ScriptableObjects to support faster balance testing without code
changes.
ClawClimb-Risk-Reward – vertical platformer with meta-progression elements
GitHub | Itch.io
Unity, C#, VContainer, Firebase Analytics, Unity Analytics, JSON
• Introduced Dependency Injection with VContainer, reducing coupling between gameplay systems and
simplifying testing.
• Created a data-driven upgrade system using ScriptableObjects, rarity ranks, and combined effects.
• Implemented the core gameplay loop, enemy logic, pickups, and 6 platform variations.
• Developed meta-progression with JSON-based save logic and connected Firebase Analytics and Unity
Analytics for balance analysis.
TECHNICAL SKILLS
Programming: C#
Engine: Unity 2D/3D
Architecture & Patterns: MVC, MVP, MVVM; Data-Driven Design; Event-Driven Architecture;
Dependency Injection; VContainer; GOF, SOLID, OOP
Gameplay Systems: Particle System, Trail Renderer, Physics: collisions and triggers, NavMesh/NavMeshPlus,
Cinemachine
Data, SDKs & Services: PlayerPrefs, JSON serialization, Google Mobile Ads (AdMob), Unity Ads, Firebase
Analytics, Unity Analytics
Tools: Git, Conventional Commits, Jira, third-party repositories and assets
EDUCATION
National University Yuri Kondratyuk Poltava Polytechnic 2022–2026
Bachelor’s degree, 122 Computer Science
Additional: programming competition experience since school.
Languages: Ukrainian (native), English B2.
Unity Developer
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PROJECTS
PixelDoku – pixel-art Sudoku game for Android
GitHub | Itch.io
Unity, C#, Google Mobile Ads, JSON, PlayerPrefs
• Partially refactored legacy code by extracting critical components from large classes, reducing tight
coupling, and moving key systems toward MVC and an event-driven approach.
• Developed a puzzle generator based on core templates and a matrix of symmetric permutations.
• Built a backtracking solver to validate solution uniqueness and estimate level difficulty.
• Moved difficulty configuration into ScriptableObjects to support faster balance testing without code
changes.
ClawClimb-Risk-Reward – vertical platformer with meta-progression elements
GitHub | Itch.io
Unity, C#, VContainer, Firebase Analytics, Unity Analytics, JSON
• Introduced Dependency Injection with VContainer, reducing coupling between gameplay systems and
simplifying testing.
• Created a data-driven upgrade system using ScriptableObjects, rarity ranks, and combined effects.
• Implemented the core gameplay loop, enemy logic, pickups, and 6 platform variations.
• Developed meta-progression with JSON-based save logic and connected Firebase Analytics and Unity
Analytics for balance analysis.
TECHNICAL SKILLS
Programming: C#
Engine: Unity 2D/3D
Architecture & Patterns: MVC, MVP, MVVM; Data-Driven Design; Event-Driven Architecture;
Dependency Injection; VContainer; GOF, SOLID, OOP
Gameplay Systems: Particle System, Trail Renderer, Physics: collisions and triggers, NavMesh/NavMeshPlus,
Cinemachine
Data, SDKs & Services: PlayerPrefs, JSON serialization, Google Mobile Ads (AdMob), Unity Ads, Firebase
Analytics, Unity Analytics
Tools: Git, Conventional Commits, Jira, third-party repositories and assets
EDUCATION
National University Yuri Kondratyuk Poltava Polytechnic 2022–2026
Bachelor’s degree, 122 Computer Science
Additional: programming competition experience since school.
Languages: Ukrainian (native), English B2.
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