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Владислав

Middle Unity Developer

Вік:
30 років
Місто проживання:
Київ
Готовий працювати:
Дистанційно

Контактна інформація

Шукач вказав: ТелефонЕл. поштуLinkedIn

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

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VLADISLAV PYATIBRAT
UNITY DEVELOPER

CONTACT INFORMATION PROFILE
Phone: [відкрити контакти](див. вище в блоці «контактна інформація») Unitydeveloper with 4 years of commercial development
Email: [відкрити контакти](див. вище в блоці «контактна інформація») experience. I am looking for a team where I can develop
GitHub: github.com/Vladislav1328 professionally and participate in the creation of large-scale game
LinkedIn: [відкрити контакти](див. вище в блоці «контактна інформація») projects.
pyatibrat-4b9080222
WORK EXPERIENCE
MagnificentSystemsCompany (2021.10 -2026.09)
magnificentsystems.com

TECHNICAL SKILLS Joined the company in November 2021 as a Junior C# Developer
and soon transitioned to the game development department. Most
Unity:
of the time was dedicated to game projects, where I participated in
Unity (2D/3D) the full development cycle. Occasionally contributed to non-game
Unity UI (Canvas, TextMeshPro, Layout tasks, including web development and microservices. In October
Group) 2022, I was promoted to Middle Unity Developer.
ScriptableObjects • 2D and 3D Strategy Games with SRPG Elements (PC):
Participated in the full development cycle of 2D and 3D PC games in
Animator
the strategy genre with SRPG elements. Implemented game logic, a
Shader Graph combat system with turn-based mechanics, UI, multiplayer
Unity Physics / Rigidbody functionality using Photon PUN, and tools for character customization.
DOD (ECS, Jobs system, Burst) Developed internal editors for unit placement on the map and
Multiplayer (Pun2, Mirror, U.NetCode) implemented systems for states, actions, effects, and interaction with
C#: the environment. Actively worked with Unity UI, ScriptableObjects,
C# (ООП, SOLID) and save/load systems.
async/await, Task
Thread, ThreadPool, Parallel
Events / Delegates • Arcade and Platformer Games (Android):
Dependency Injection Worked on mobile projects in the arcade and platformer genres.
Participated in developing character control systems, level design,
basic enemy AI, and object interaction mechanics. Optimized
performance for mobile devices, implemented responsive UI, and
supported animation states and visual effects. Used Unity Animation,
ADDITIONAL SKILLS Particle System, and Addressable Assets to reduce build size.
• React, JS, CSS.
• Localization Implementation in an Existing Mobile Game:
• RabbitMQ, Swagger.
Completed a task from a client to implement multilingual support in a
• Firebase, MySQL, Docker.
finished mobile game. Analyzed the project structure and developed a
• Thunkable, Hostinger.
localization system with dynamic interface language switching.
• Adobe Photoshop, Figma, Adobe Acrobat
Implemented support for localization keys, dictionaries, and template
phrases. Ensured easy scalability for additional languages. Worked with
JSON/CSV, Unity UI, and modified the project architecture to store
the user's language preferences.

LANGUAGE SKILLS • Web Applications and Microservices (Non-Game Projects): Worked
on non-game projects: developed web applications using React and
• Ukrainian — Native.
created supporting microservices. Interacted with REST APIs,
• English — Upper-Intermediate.
contributed to implementing authorization logic, user data
processing, statistics display, and UI features. Created basic services
with Node.js and set up communication between frontend and
backend. Familiar with frontend/backend architecture principles and
data exchange formats (JSON).

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