Сервіс пошуку роботи №1 в Україні
Особисті дані приховані
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Unity Developer
- Місто проживання:
- Львів
- Готовий працювати:
- Дистанційно
Контактна інформація
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Anton Rudenok
[відкрити контакти ](див. вище в блоці «контактна інформація») LinkedIn
Personal A Software Engineer graduate from Chernihiv National University of
Statement Technology.
Unity Game Developer since 2014, commercially since 2017.
On a journey to make engaging and fun games.
Education September 2015 - January 2017. Chernihiv National University of
Technology. Faculty of Electronic and Information Technologies.
Major: Software of Systems. Degree: Master.
September 2011 - June 2015. Chernihiv National University of
Technology. Faculty of Electronic and Information Technologies.
Major: Software Engineering. Degree: Bachelor.
Specialization Unity Game Developer, C#, HPC# subset.
Technical Skills
Fluent: C#
Languages
&
Markup Base knowledge and experience with:
HLSL, Rust, Java, C/C++, JavaScript/HTML/USS/CSS, SQL
AI / Pathfinding:
A* Pathfinding Project, Behavior Designer, Unity NavMesh
Analytics: Amplitude, AppsFlyer, Facebook, Firebase, GameAnalytics
Libraries
Authentication and Native features:
&
Firebase, Play Games plugin, Google Sign-In, Cross Platform Native
Frameworks
Plugin, NatCorder, NatShare, Unity Social
Networking & remote features:
Unity Networking Stack (Unity Web Requests, WWW, former UNet),
Remote Config, Remote Settings, Master Server Framework
1
Monetization & Ads:
Libraries Unity IAP, Admob, Applovin Max SDK, Unity Ads
& VR/AR related:
Frameworks Vuforia SDK, HTC Vive SDK, Oculus SDK, Google VR
C# & Unity MessagePack, UniTask, UniRx, Signal Framework,
Utilities Extenject / Zenject
Shader tools Amplify Shader Editor, Shader Graph
Procedural DOTween, LitMotion, VertExmotion
Tools animation
&
Utilities Level design ProBuilder, RealtimeCSG, SabreCSG
tools
Lightmapping Progressive, Bakery
tools
Rendering Built-in, URP, HDRP pipelines
EntitiesExt Runtime authoring & synchronization toolset for the
hybrid Unity’s Entities setup
Open-source xPooling Code-based pooling framework
frameworks NativeOctree Native container for spatial partitioning which can be
used in jobs. Adaptation for newer Unity version, new
features & code refactoring
Unity, Jetbrains Rider, Visual Studio, IDEA, Android Studio, RustRover;
Basic experience in:
Tools
- Image editing with Krita and Gimp
&
- Model editing using Blender, Maya and SpeedTree Modeler
IDEs - Pixel art & assets creation with Aseprite
- LDtk level editor
Version - Git, Subversion
Control - SmartGit, SourceTree, TortoiseGit
OS Windows, MacOS, Windows Server, Unix based OS
Other useful - Knowledge and use of: Jira, Confluence, PeopleForce, HackNPlan
skills - Writing & generating documentation
● Languages:
Personal − English (~Intermediate B, w/o certificate)
Qualities & − Ukrainian
Skills ● Advanced PC user
● Creative person
2
Recent Products
Platform Product Description
PC Unannounced Top down hack & slash set in a dark fantasy open world
Android Victorian Quest Midcore live service Hidden Object / Puzzle Action game
IOS
PC D-Rifter Fast paced old-school futuristic Sci-Fi ARPG set in an
(Tech Demo) alternative timeline
Android Harvest.io Hypercasual 3D Farming Arcade game
IOS
Android Alien Blob io Hypercasual 2D Blob Simulator alike Agar.IO
IOS
Android Stain Shooter Hypercasual 3D Shooter / Painter with multiple gameplay
modes
More products, detailed description and specific experience below.
Professional Experience
AB Games (Lviv, Full-Time, Remote) [Letter of recommendation]
Senior Unity Developer
Victorian Quest [Hidden Object / Puzzle Live Service]
(Android / IOS)
- Minigames refactoring & logic implementation
- Long-term player Goals for the Quest System
- Journal rewrite & UI layouts
- Cutscene data extraction logic & state rollback for the Quest System
September - Quest System rewrite, including editor tooling
2025 - Addressables assets decoupling and resources project-wide
- optimizations
September - Map logic & map visuals rendering systems
2023
- Resource loading & preloading systems for map, characters, UI
- Character management systems
- Content download logic rework & subsequent improvements
- UI logic overhaul / refactoring
- Cutscene editor & cutscene logic improvements
- Quest playback logic rewrite
3
- Save & server sync logic rewrite
- Authentication refactoring & fixes
- Audio logic improvements
September - Analytics code coverage
2025 - AB testing logic
- - UI layouts
September
2023
- Legacy code rewrite, bug fixes and overall project refactoring
- Unity version update support
- Code review & team support
PamPam Studio (Chernihiv, Full-Time, Remote)
Technical Lead / Unity Developer
Technical Lead
April - Architecture planning and teams' technical support
2023 - Code review
-
- Interviewing candidates
July
- Documentation
2021
- Mentoring
Game Prototype Template [Framework]
April - UI layouts and UI logic implementation
2023 - Base game logic implementation
-
- Plugins integration & updates
February
2021 - Base analytics integration
- Documentation and tech support
Stain Shooter: Color the World [Arcade / Casual] (Android)
- Game logic implementation:
- Separate hands / guns input controls
March - Precise mesh raycasting integration
2023 - Limb destruction system with custom animations
- - Mesh decals, collection & collision system
October - Painting logic & mesh color shader encoding
2022 - City volume encoding & mass painting systems
- Simple AI & A* Pathfinding integration
- UI layouts & logic
- VFX / SFX integration
4
August Parking Merge – Cars & Buildings [Hypercasual] (Android)
2022 - Game logic
- - UI layouts & logic
July - Analytics integration
2022
September Harvest.io [Hypercasual] (Android / IOS / Alt. Stores)
2022 - Bugfixes
- - Booster logic, extra monetization & analytics
April - SDK updates
2022 - Project support
February Alien Blob io [Hypercasual] (Android / IOS)
2022 - Art swapping to the different style
- - UI layout & related logic rework
January - Code refactoring
2022 - Custom visual FX & vertex shader encoding
Harvest.IO [Hypercasual] (Android / IOS)
- Version updates & project support
December
- Minor features implementation
2021
- Optimization of game logic:
-
- Custom physics engine using Entities & Job System
September - Custom rendering using Entities + Graphics API
2021
- Art pipeline optimizations
- Code refactoring
Bottle Flip 3D [Hypercasual] (Android / IOS):
- Project upgrade to newer Unity versions
June
- Bugfixes and refactoring
2021
- AB Testing integration
- Implementation of new features
Smashy Party [Hypercasual] (IOS):
July - Implementation of new game features
2021
- AB Testing implementation based on GameAnalytics;
-
- Level / World logic implementation
March
- Minor editor tooling for level design
2021
- Code refactoring and bugfixes
5
Insta Blob.io [Hypercasual] (Android)
- Active ability / classes implementation and design
- Levels and tasks per level implementation
- Balance improvements
- UI / UX improvements
- Everyday missions' implementation
- AI improvements
February - Skin logic implementation
2021 - Extra analytics integration
-
- AI implementation [Behavior Designer & A* Pathfinding Project]
December
- UI layouts and logic
2020
- Sounds integration
- Performance optimization
- Applovin MaxSDK integration
- Extra analytics integration
- IAP purchases
- Bugfixes
- Project support and updates
Harvest.io [Hypercasual] (Android / Google Play, IOS)
- New year holiday update
- Project support and bugfixes
- Skin logic implementation & automatic generation tools
- Skin UI layout & logic
January - Custom A/B testing via Remote Config & experimental features
2021 - Project support and updates
- - Performance optimizations
December
2020 - Sounds integration
- Analytics + Ads integration support and updates
AppGallery / HMS Update:
- Huawei Mobile Services integration
- Implementation of custom IAP store for HMS
- Integration of HMS ads
July Washer [Hypercasual Prototype] (Android)
2020 - Object washing logic with shaders and texture writing
- - Different object painting logic using ECS and mesh object guides
June - Other game logic
2020 - Basic UI layout & logic
6
Steal Your Car [Hypercasual] (Android)
April - Partial game logic implementation
2020 - Highlight UI logic
- - 3D Car preview system
February - Lightmapping (via Bakery)
2020 - Performance optimizations
- Bugfixes
December Paint Balls 3D [Arcade Hypercasual, Prototype] (IOS)
2019 - Game logic implementation
- - UI layouts and logic
October
2019
Jelly Flop [Arcade Hypercasual] (IOS)
- Game logic and application architecture
November
2019 - VertExmotion integration
- - Unity Ads integration
September - UI layouts and logic
2019 - Intern training and mentoring
- Bugfixes
Color Adventure [Arcade Hypercasual] (Android / IOS)
- UI layouts and logic
September - Max SDK integration
2019 - Analytics integration
- - IAP integration
August
- In-game shop / skins and achievements logic
2019
- Data storage logic
- Bugfixes and optimization
Goal Clash [Soccer Hypercasual] (Post-MVP) (Android)
- UI improvements
- IAP purchases integration
August
2019 - Fields & uniforms randomization
- - Geo region ads, region block via GameSparks + MaxMind REST API
January - Remote localization implementation and integration
2019 - Extra analytics events
- Build size optimizations
- Bugfixes and code base support
7
Goal Clash [Soccer Hypercasual] (Android)
- Native login integration via Play Games plugin and Unity Social
- Achievements for Android and IOS
- Synchronization of data to the GameSparks
August
2019 - Player profile features
- - Facebook Auth & Share via Facebook SDK
January - Custom Leaderboards (All-time, Weekly)
2019 - Custom Cross Promo banners and interstitial in game logic
- Amplitude Analytics integrations
- AppsFlyer integration
- Bugfixes and optimization
Uphill Rush: Slide Jump / Bomb It: Bounce Masters [Hypercasual]
(Android / IOS)
[Parallel projects, same features]
- Skins system
- Level progression system and upgrades
- Offline reward system
January - Remote settings system
2019 - Integration of native login via Cross Platform Native Plugin
- - Rate Us feature via CPNP
September - Achievements for Android and IOS
2018
- Synchronization to the native cloud (Android / IOS)
- Data Privacy integration
- Cross Promo banner implementation
- Integration of Unity IAP’s
- Integration of Facebook SDK’s analytics
- Bug fixes and optimization
Sixteen Squares (Chernihiv, Full-Time) (Merged into PamPam Studio)
Unity Developer
Chain of Color [2D Puzzle Game]
September
(Outsource):
2018 - Game & tutorial logic
- - UI prototyping
July - Bug fixes
2018 - Facebook SDK integration
- GameAnalytics integration
8
Spero [Top-Down Isometric Turn-Based RPG]
(Demo) (Outsource / Internal, PC):
September
2018 - Movement and Pathfinding [NavMesh] for player party & enemies
- - Combat system and AI
August - Different skills for player party & enemies
2018 - Animation hooks for combat / exploration modes.
- UI prototyping
Kazoops [Interactive sandbox movie creation app]
(Outsource, IOS / Android):
- Code base refactoring
August - Bug fixes
2018 - Screenshot / Video capturing (NatCorder integration)
-
- Integration of native share plugin (NatShare)
July
- Logic for in-game album, stickerbook
2018
- Asset bundle management system (for art assets), with remote
loading from FTP
- Localization system
July Meta Shooter [Hypercasual Clicker]
2018 (Outsource, Android / IOS):
– - Game logic
June - Progression system
2018 - UI layout and logic
BlockBuster3D [3D Puzzle] (Outsource, Android / IOS):
June - Code refactoring & bugfixes
2018
- Game logic improvements
-
- Tutorial integration
May
2018 - UI layout and logic
- Admob ads integration
- Cloud synchronization via Cross Native Plugins.
Soft Industry Alliance LTD (Chernihiv, Full-Time)
Unity Developer
SystemBuster [First Person Action – Shooter / Puzzle] (Internal, PC):
January - Custom Scene Management tool for the multi-scene setup
2018 - Editor extensions and validation tools
–
- First-Person Controller logic for different game states
October
2017
- Logic for player / enemy weaponry
9
- Tools for in-game object manipulation
- Upgrades for both player and picked up weapons / tools
- Implementation of player interactable object framework
- Implementation of custom trigger framework
- Sensor & Motor driven AI based on FSM
January
- Simplified Pathfinding
2018
- Puzzle logic
–
October - Fully customizable option menu in game (Resolution, Quality of
2017 graphics, SFX, Game settings and customizable inputs etc)
- Integration of custom Input Manager
- Messages display for pickups, upgrades, enemies chatter and story
driven sentences
- Implementation of story journal
- UI layout
- Environment, clutter and props whiteboxing using RealtimeCSG
Integration of server-client communication to Google VR application
(Outsource, Android / IOS):
December - Communication between server backend & client using Unity Web
2017 Requests
– - Integration of Unity IAP
October - Integration of native Google Sign-In plugin
2017 - Integration of Firebase API
- UI layouts
- Testing
Math with Shurf [Educational mobile game for children]
(Internal, Android)
- Development of game logic and all systems
October - Procedural quest generation
2017 - Writing custom editor extensions
–
- UI layouts
August
2017 - Unity IAP integration
- Achievements implementation
- Localization logic
- Testing
Demo application for HTC Vive VR (Outsource, PC)
July – Controller based movement
2017
– Object interaction & object painting
10
Demo application for Android for restaurants 3D models preview of
dishes on a menu (Outsource, Android, Vuforia)
June – Interaction logic
2017
– UI layouts
– Vuforia integration
Heavy Project [MOBA],
Custom server platform based on Master Server Framework (MSF)
(Internal, Android / IOS, PC)
– Code based FSM implementation for AI
– A* Pathfinding Project framework integration
– Multiple mode implementations such as FFA (Free for All), TVT
(Team vs Team) and TVB (Team vs Bots)
– Smooth lockstep implementation over network for player controller
August
2017 – Login / registration based on MSF and PostgreSQL solution
- – Chat with multichannel support, Friend & Ignore lists
May – User profile
2017 – Automatic game search algorithm based on user selected criteria.
– Game instancing, communication layer between UNet game servers
and master server
– Microtransaction shop, IAP integration
– Oculus VR and Google VR support integration
– UI tweaking, upgrading Text components to TextMesh Pro
– Maps whiteboxing and layout
– Testing
Soft Industry Alliance LTD (Chernihiv, Full-Time)
Unity Developer (Trainee)
Heavy Project - MOBA game for mobile and PC platforms
May
(Internal, Android / IOS)
2017 – Restructuring and refactoring project code
- – Fixing existing bugs
February – Implementing additional game logic
2017 – UI layouts
– Testing
11
Involvement in projects during education:
Master’s degree project:
January Prototype development of design system for video surveillance based
2017 on Unity
- – Architecting application
May – Functionality development
2016 – Testing
– Writing documentation for further use
January Involvement in application development of tools for detecting network
2017 anomalies and DDOS in traffic based on statistic methods
- (Freelance):
December – Functionality development
2016 – Testing
December Application development for Atmel SMART SAM D20 microcontroller
2015 capabilities:
- - Functionality development;
September - Testing;
2015 - Writing manual for further use;
Introduction to C# - Game Development:
December 2D Platformer game development for Windows using XNA Framework.
2014
- Game engine logic implementation
-
- Game logic
September
- Basic art integration
2014
- Testing
The end. Or, the start of the journey.
Thank you for your time and patience if you managed to read this far. :)
12
[
Personal A Software Engineer graduate from Chernihiv National University of
Statement Technology.
Unity Game Developer since 2014, commercially since 2017.
On a journey to make engaging and fun games.
Education September 2015 - January 2017. Chernihiv National University of
Technology. Faculty of Electronic and Information Technologies.
Major: Software of Systems. Degree: Master.
September 2011 - June 2015. Chernihiv National University of
Technology. Faculty of Electronic and Information Technologies.
Major: Software Engineering. Degree: Bachelor.
Specialization Unity Game Developer, C#, HPC# subset.
Technical Skills
Fluent: C#
Languages
&
Markup Base knowledge and experience with:
HLSL, Rust, Java, C/C++, JavaScript/HTML/USS/CSS, SQL
AI / Pathfinding:
A* Pathfinding Project, Behavior Designer, Unity NavMesh
Analytics: Amplitude, AppsFlyer, Facebook, Firebase, GameAnalytics
Libraries
Authentication and Native features:
&
Firebase, Play Games plugin, Google Sign-In, Cross Platform Native
Frameworks
Plugin, NatCorder, NatShare, Unity Social
Networking & remote features:
Unity Networking Stack (Unity Web Requests, WWW, former UNet),
Remote Config, Remote Settings, Master Server Framework
1
Monetization & Ads:
Libraries Unity IAP, Admob, Applovin Max SDK, Unity Ads
& VR/AR related:
Frameworks Vuforia SDK, HTC Vive SDK, Oculus SDK, Google VR
C# & Unity MessagePack, UniTask, UniRx, Signal Framework,
Utilities Extenject / Zenject
Shader tools Amplify Shader Editor, Shader Graph
Procedural DOTween, LitMotion, VertExmotion
Tools animation
&
Utilities Level design ProBuilder, RealtimeCSG, SabreCSG
tools
Lightmapping Progressive, Bakery
tools
Rendering Built-in, URP, HDRP pipelines
EntitiesExt Runtime authoring & synchronization toolset for the
hybrid Unity’s Entities setup
Open-source xPooling Code-based pooling framework
frameworks NativeOctree Native container for spatial partitioning which can be
used in jobs. Adaptation for newer Unity version, new
features & code refactoring
Unity, Jetbrains Rider, Visual Studio, IDEA, Android Studio, RustRover;
Basic experience in:
Tools
- Image editing with Krita and Gimp
&
- Model editing using Blender, Maya and SpeedTree Modeler
IDEs - Pixel art & assets creation with Aseprite
- LDtk level editor
Version - Git, Subversion
Control - SmartGit, SourceTree, TortoiseGit
OS Windows, MacOS, Windows Server, Unix based OS
Other useful - Knowledge and use of: Jira, Confluence, PeopleForce, HackNPlan
skills - Writing & generating documentation
● Languages:
Personal − English (~Intermediate B, w/o certificate)
Qualities & − Ukrainian
Skills ● Advanced PC user
● Creative person
2
Recent Products
Platform Product Description
PC Unannounced Top down hack & slash set in a dark fantasy open world
Android Victorian Quest Midcore live service Hidden Object / Puzzle Action game
IOS
PC D-Rifter Fast paced old-school futuristic Sci-Fi ARPG set in an
(Tech Demo) alternative timeline
Android Harvest.io Hypercasual 3D Farming Arcade game
IOS
Android Alien Blob io Hypercasual 2D Blob Simulator alike Agar.IO
IOS
Android Stain Shooter Hypercasual 3D Shooter / Painter with multiple gameplay
modes
More products, detailed description and specific experience below.
Professional Experience
AB Games (Lviv, Full-Time, Remote) [Letter of recommendation]
Senior Unity Developer
Victorian Quest [Hidden Object / Puzzle Live Service]
(Android / IOS)
- Minigames refactoring & logic implementation
- Long-term player Goals for the Quest System
- Journal rewrite & UI layouts
- Cutscene data extraction logic & state rollback for the Quest System
September - Quest System rewrite, including editor tooling
2025 - Addressables assets decoupling and resources project-wide
- optimizations
September - Map logic & map visuals rendering systems
2023
- Resource loading & preloading systems for map, characters, UI
- Character management systems
- Content download logic rework & subsequent improvements
- UI logic overhaul / refactoring
- Cutscene editor & cutscene logic improvements
- Quest playback logic rewrite
3
- Save & server sync logic rewrite
- Authentication refactoring & fixes
- Audio logic improvements
September - Analytics code coverage
2025 - AB testing logic
- - UI layouts
September
2023
- Legacy code rewrite, bug fixes and overall project refactoring
- Unity version update support
- Code review & team support
PamPam Studio (Chernihiv, Full-Time, Remote)
Technical Lead / Unity Developer
Technical Lead
April - Architecture planning and teams' technical support
2023 - Code review
-
- Interviewing candidates
July
- Documentation
2021
- Mentoring
Game Prototype Template [Framework]
April - UI layouts and UI logic implementation
2023 - Base game logic implementation
-
- Plugins integration & updates
February
2021 - Base analytics integration
- Documentation and tech support
Stain Shooter: Color the World [Arcade / Casual] (Android)
- Game logic implementation:
- Separate hands / guns input controls
March - Precise mesh raycasting integration
2023 - Limb destruction system with custom animations
- - Mesh decals, collection & collision system
October - Painting logic & mesh color shader encoding
2022 - City volume encoding & mass painting systems
- Simple AI & A* Pathfinding integration
- UI layouts & logic
- VFX / SFX integration
4
August Parking Merge – Cars & Buildings [Hypercasual] (Android)
2022 - Game logic
- - UI layouts & logic
July - Analytics integration
2022
September Harvest.io [Hypercasual] (Android / IOS / Alt. Stores)
2022 - Bugfixes
- - Booster logic, extra monetization & analytics
April - SDK updates
2022 - Project support
February Alien Blob io [Hypercasual] (Android / IOS)
2022 - Art swapping to the different style
- - UI layout & related logic rework
January - Code refactoring
2022 - Custom visual FX & vertex shader encoding
Harvest.IO [Hypercasual] (Android / IOS)
- Version updates & project support
December
- Minor features implementation
2021
- Optimization of game logic:
-
- Custom physics engine using Entities & Job System
September - Custom rendering using Entities + Graphics API
2021
- Art pipeline optimizations
- Code refactoring
Bottle Flip 3D [Hypercasual] (Android / IOS):
- Project upgrade to newer Unity versions
June
- Bugfixes and refactoring
2021
- AB Testing integration
- Implementation of new features
Smashy Party [Hypercasual] (IOS):
July - Implementation of new game features
2021
- AB Testing implementation based on GameAnalytics;
-
- Level / World logic implementation
March
- Minor editor tooling for level design
2021
- Code refactoring and bugfixes
5
Insta Blob.io [Hypercasual] (Android)
- Active ability / classes implementation and design
- Levels and tasks per level implementation
- Balance improvements
- UI / UX improvements
- Everyday missions' implementation
- AI improvements
February - Skin logic implementation
2021 - Extra analytics integration
-
- AI implementation [Behavior Designer & A* Pathfinding Project]
December
- UI layouts and logic
2020
- Sounds integration
- Performance optimization
- Applovin MaxSDK integration
- Extra analytics integration
- IAP purchases
- Bugfixes
- Project support and updates
Harvest.io [Hypercasual] (Android / Google Play, IOS)
- New year holiday update
- Project support and bugfixes
- Skin logic implementation & automatic generation tools
- Skin UI layout & logic
January - Custom A/B testing via Remote Config & experimental features
2021 - Project support and updates
- - Performance optimizations
December
2020 - Sounds integration
- Analytics + Ads integration support and updates
AppGallery / HMS Update:
- Huawei Mobile Services integration
- Implementation of custom IAP store for HMS
- Integration of HMS ads
July Washer [Hypercasual Prototype] (Android)
2020 - Object washing logic with shaders and texture writing
- - Different object painting logic using ECS and mesh object guides
June - Other game logic
2020 - Basic UI layout & logic
6
Steal Your Car [Hypercasual] (Android)
April - Partial game logic implementation
2020 - Highlight UI logic
- - 3D Car preview system
February - Lightmapping (via Bakery)
2020 - Performance optimizations
- Bugfixes
December Paint Balls 3D [Arcade Hypercasual, Prototype] (IOS)
2019 - Game logic implementation
- - UI layouts and logic
October
2019
Jelly Flop [Arcade Hypercasual] (IOS)
- Game logic and application architecture
November
2019 - VertExmotion integration
- - Unity Ads integration
September - UI layouts and logic
2019 - Intern training and mentoring
- Bugfixes
Color Adventure [Arcade Hypercasual] (Android / IOS)
- UI layouts and logic
September - Max SDK integration
2019 - Analytics integration
- - IAP integration
August
- In-game shop / skins and achievements logic
2019
- Data storage logic
- Bugfixes and optimization
Goal Clash [Soccer Hypercasual] (Post-MVP) (Android)
- UI improvements
- IAP purchases integration
August
2019 - Fields & uniforms randomization
- - Geo region ads, region block via GameSparks + MaxMind REST API
January - Remote localization implementation and integration
2019 - Extra analytics events
- Build size optimizations
- Bugfixes and code base support
7
Goal Clash [Soccer Hypercasual] (Android)
- Native login integration via Play Games plugin and Unity Social
- Achievements for Android and IOS
- Synchronization of data to the GameSparks
August
2019 - Player profile features
- - Facebook Auth & Share via Facebook SDK
January - Custom Leaderboards (All-time, Weekly)
2019 - Custom Cross Promo banners and interstitial in game logic
- Amplitude Analytics integrations
- AppsFlyer integration
- Bugfixes and optimization
Uphill Rush: Slide Jump / Bomb It: Bounce Masters [Hypercasual]
(Android / IOS)
[Parallel projects, same features]
- Skins system
- Level progression system and upgrades
- Offline reward system
January - Remote settings system
2019 - Integration of native login via Cross Platform Native Plugin
- - Rate Us feature via CPNP
September - Achievements for Android and IOS
2018
- Synchronization to the native cloud (Android / IOS)
- Data Privacy integration
- Cross Promo banner implementation
- Integration of Unity IAP’s
- Integration of Facebook SDK’s analytics
- Bug fixes and optimization
Sixteen Squares (Chernihiv, Full-Time) (Merged into PamPam Studio)
Unity Developer
Chain of Color [2D Puzzle Game]
September
(Outsource):
2018 - Game & tutorial logic
- - UI prototyping
July - Bug fixes
2018 - Facebook SDK integration
- GameAnalytics integration
8
Spero [Top-Down Isometric Turn-Based RPG]
(Demo) (Outsource / Internal, PC):
September
2018 - Movement and Pathfinding [NavMesh] for player party & enemies
- - Combat system and AI
August - Different skills for player party & enemies
2018 - Animation hooks for combat / exploration modes.
- UI prototyping
Kazoops [Interactive sandbox movie creation app]
(Outsource, IOS / Android):
- Code base refactoring
August - Bug fixes
2018 - Screenshot / Video capturing (NatCorder integration)
-
- Integration of native share plugin (NatShare)
July
- Logic for in-game album, stickerbook
2018
- Asset bundle management system (for art assets), with remote
loading from FTP
- Localization system
July Meta Shooter [Hypercasual Clicker]
2018 (Outsource, Android / IOS):
– - Game logic
June - Progression system
2018 - UI layout and logic
BlockBuster3D [3D Puzzle] (Outsource, Android / IOS):
June - Code refactoring & bugfixes
2018
- Game logic improvements
-
- Tutorial integration
May
2018 - UI layout and logic
- Admob ads integration
- Cloud synchronization via Cross Native Plugins.
Soft Industry Alliance LTD (Chernihiv, Full-Time)
Unity Developer
SystemBuster [First Person Action – Shooter / Puzzle] (Internal, PC):
January - Custom Scene Management tool for the multi-scene setup
2018 - Editor extensions and validation tools
–
- First-Person Controller logic for different game states
October
2017
- Logic for player / enemy weaponry
9
- Tools for in-game object manipulation
- Upgrades for both player and picked up weapons / tools
- Implementation of player interactable object framework
- Implementation of custom trigger framework
- Sensor & Motor driven AI based on FSM
January
- Simplified Pathfinding
2018
- Puzzle logic
–
October - Fully customizable option menu in game (Resolution, Quality of
2017 graphics, SFX, Game settings and customizable inputs etc)
- Integration of custom Input Manager
- Messages display for pickups, upgrades, enemies chatter and story
driven sentences
- Implementation of story journal
- UI layout
- Environment, clutter and props whiteboxing using RealtimeCSG
Integration of server-client communication to Google VR application
(Outsource, Android / IOS):
December - Communication between server backend & client using Unity Web
2017 Requests
– - Integration of Unity IAP
October - Integration of native Google Sign-In plugin
2017 - Integration of Firebase API
- UI layouts
- Testing
Math with Shurf [Educational mobile game for children]
(Internal, Android)
- Development of game logic and all systems
October - Procedural quest generation
2017 - Writing custom editor extensions
–
- UI layouts
August
2017 - Unity IAP integration
- Achievements implementation
- Localization logic
- Testing
Demo application for HTC Vive VR (Outsource, PC)
July – Controller based movement
2017
– Object interaction & object painting
10
Demo application for Android for restaurants 3D models preview of
dishes on a menu (Outsource, Android, Vuforia)
June – Interaction logic
2017
– UI layouts
– Vuforia integration
Heavy Project [MOBA],
Custom server platform based on Master Server Framework (MSF)
(Internal, Android / IOS, PC)
– Code based FSM implementation for AI
– A* Pathfinding Project framework integration
– Multiple mode implementations such as FFA (Free for All), TVT
(Team vs Team) and TVB (Team vs Bots)
– Smooth lockstep implementation over network for player controller
August
2017 – Login / registration based on MSF and PostgreSQL solution
- – Chat with multichannel support, Friend & Ignore lists
May – User profile
2017 – Automatic game search algorithm based on user selected criteria.
– Game instancing, communication layer between UNet game servers
and master server
– Microtransaction shop, IAP integration
– Oculus VR and Google VR support integration
– UI tweaking, upgrading Text components to TextMesh Pro
– Maps whiteboxing and layout
– Testing
Soft Industry Alliance LTD (Chernihiv, Full-Time)
Unity Developer (Trainee)
Heavy Project - MOBA game for mobile and PC platforms
May
(Internal, Android / IOS)
2017 – Restructuring and refactoring project code
- – Fixing existing bugs
February – Implementing additional game logic
2017 – UI layouts
– Testing
11
Involvement in projects during education:
Master’s degree project:
January Prototype development of design system for video surveillance based
2017 on Unity
- – Architecting application
May – Functionality development
2016 – Testing
– Writing documentation for further use
January Involvement in application development of tools for detecting network
2017 anomalies and DDOS in traffic based on statistic methods
- (Freelance):
December – Functionality development
2016 – Testing
December Application development for Atmel SMART SAM D20 microcontroller
2015 capabilities:
- - Functionality development;
September - Testing;
2015 - Writing manual for further use;
Introduction to C# - Game Development:
December 2D Platformer game development for Windows using XNA Framework.
2014
- Game engine logic implementation
-
- Game logic
September
- Basic art integration
2014
- Testing
The end. Or, the start of the journey.
Thank you for your time and patience if you managed to read this far. :)
12
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