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Pablo

Technical Artist

Місто проживання:
Київ
Готовий працювати:
Дистанційно, Київ

Контактна інформація

Шукач вказав: ТелефонМесенджер

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

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Pavlo Polshkov
__________

Desired position Lead of Technical Artist, Senior Technical Artist
Phone number: [відкрити контакти](див. вище в блоці «контактна інформація»)
Email: [відкрити контакти](див. вище в блоці «контактна інформація»)
Showreel: https://www.youtube.com/@poulpolshkov5552
LinkedIn: [відкрити контакти](див. вище в блоці «контактна інформація»)
Job / Career goal: I am looking for a passionate and experienced team who are looking to
deliver diverse and rich content, filling our worlds with life and creating
rewarding gameplay.
__________
Industry knowledge: Unity Editor, Canvas UI, Prefabs, Animator Controller, Timeline, 2D Animation,
Spine, Addressables, Asset Integration, Mobile Games, Git, AR, Compositing, Lighting, 3D Modeling,
Particle System, Unity Render Pipeline.

Tools&technologies: Unity, Unreal Engine 5, PhotoShop, Blender3D, C#, HLSL/CgFX ShaderLab,
TexturePacker,
Visual Studio, Rider, Git, OS Wіndows, MACOS.

Others: JIRA, Vuforia, Source Tree.
__________
Accomplishments:
● Ready for production collected animations with customized effects and lighting - 272;
● Visual effects created according to the technical requirements of the art director - 460;
● Written and optimized shaders that mimic various physical phenomena 380;
Applications that were fully accompanied by me as a Technical artist:
Live Photo, Hippo Magic, ARush, ARstyle, WOWbox, Alif and Sofia, WonderlandAR,
АТБWonderland, My Yeti, Tic Tac Dance, Sharmuziks, MQP, KIKY Coloring, Krazi, IQ robots, 4D
Podarok, Mitama, Timi, Little Blue Dragon, Bingo Bash, WorldWinner (Bingo, Block Trail, Spades
Showdown), Elf Island.
__________

From 2023: Team Lead of Technical Artists in “Plarium”
Responsibilities:

● Created and integrated UI elements in Unity, controlling by responsive layouts,
anchors, nested Canvas hierarchies, multiple resolutions/aspect ratios;
● Set up and managed Addressables (bundles);
● Defining and managing team task priorities;
● Team management and workflow coordination;
● Close cross-functional collaboration to establish seamless information flow between
departments;
● Researched and co-developed internal tools for resource integration and configuration
validation;
● Developed comprehensive documentation for internal tools and resource requirements;
● Drive content within the scope outlined by the Lead or Art Director;
● Implement and layout 2D/3D art in to game logic;
● Create textures for VFX assets;
● Write and optimize shaders;
● Implement VFX as gameplay signs and feedback;
● Optimize game assets;
● Work autonomously with minimal feedback and the ability to self-critique;

From 2022: Senior Technical Artist Unity3D in “Plarium”
Responsibilities:

● Created and integrated UI elements in Unity, controlling by responsive layouts,
anchors, nested Canvas hierarchies, multiple resolutions/aspect ratios;
● Set up and managed Addressables (bundles);
● Researched and co-developed internal tools for resource integration and configuration
validation;
● Drive content within the scope outlined by the Lead or Art Director;
● Implement and layout 2D/3D art in to game logic;
● Create textures for VFX assets;
● Write and optimize shaders;

● Implement VFX as gameplay signs and feedback;
● Optimize game assets;
● Work autonomously with minimal feedback and the ability to self-critique;

From 2021: Senior Technical Artist Unity3D in “Game Taco”
Responsibilities:

● Created and integrated UI elements in Unity, controlling by responsive layouts,
anchors, nested Canvas hierarchies, multiple resolutions/aspect ratios;
● Drive content within the scope outlined by the Lead or Art Director;
● Implement “Spine”/3D animations in to game logic;
● Create 2D animations;
● Implement and layout 2D/3D art in to game logic;
● Create textures for VFX assets;
● Write and optimize shaders;
● Implement VFX as gameplay signs and feedback;
● Optimize game assets;
● Work autonomously with minimal feedback and the ability to self-critique;
From 2019: Senior Technical Artist Unity3D in “GSN Games” (Sony Pictures)
Responsibilities:

● Created and integrated UI elements in Unity, controlling by responsive layouts,
anchors, nested Canvas hierarchies, multiple resolutions/aspect ratios;
● Drive content within the scope outlined by the Lead or Art Director;
● Implement “Spine” animations in to game logic;
● Create 2D animations;
● Implement and layout 2D art in to game logic;
● Write and optimize shaders;
● Create textures for VFX assets;
● Implement VFX as gameplay signs and feedback;
● Optimize game assets;
● Work autonomously with minimal feedback and the ability to self-critique;

From 2017: Realtime VFX artist Unity3D in “Liveanimations”

Responsibilities:
● Drive content within the scope outlined by the Lead or Art Director;
● Work within a team to bring a sense of life to otherwise static worlds;
● Implement animations in to game logic;
● Create textures for VFX assets;
● Implement VFX as gameplay signs and feedback;
● Work autonomously with minimal feedback and the ability to self-critique;
● The ability to work without conflict in a critical deadline.

From 2014: developer of programs for Android and IOS in "Incoming Studios" company
Responsibilities:
● Coding logic for games;
● Creating animation for games;
● Level design development;
__________
Languages:
● Ukrainian – free;
● Russian;
● English – Intermediate.
__________
Education:
2006 – 2012
The National Technical University of Ukraine "KPI"
Mechanical Engineering Institute
Chair of Integrated Engineering Technologies
Bachelor degree in 2010
Specialist degree in 2012
__________

About my: I am passionate about advancing my skills, pushing the boundaries of what effects can do in
games, and always on the hunt for new vfx techniques. I like mathematics, love to solve logic problems
and looking for until I find a solution because I always find a solution.)

Hobbies: games, guitar, books, science fiction, Usu-sanda atc.

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