Сервіс пошуку роботи №1 в Україні
Mykola
3D-дизайнер
- Вік:
- 24 роки
- Місто:
- Львів
Контактна інформація
Шукач вказав: ТелефонЕл. поштуМесенджер
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/10969495/
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Mykola Torko
Phone
[відкрити контакти ](див. вище в блоці «контактна інформація»)
Gmail
[відкрити контакти ](див. вище в блоці «контактна інформація») Experience
3D-Designer
Zolotyi Vik | Jewelry Manufacturer & Retailer
Sep 2025 - Sep 2026
LinkedIn I have 1.1 years of experience in jewelry CAD/
[відкрити контакти ](див. вище в блоці «контактна інформація») CAM modeling and production preparation. I
specialize in creating high-precision jewelry
Artstation designs using Rhinoceros, ZBrush, and Blender.
https://www.artstation.com/ Additionally, I leverage Grasshopper and Houdini
for procedural asset generation to create
fogar2002
complex parametric shapes and patterns.
Key Deliverables: I deliver fully production-ready
models. I ensure seamless export and
optimization for direct casting and 3D printing
across Wax (MJP), SLA, and FDM technologies. I
oversee the entire technical pipeline: from
interpreting initial sketches and accounting for
metal shrinkage and stone setting tolerances, to
generating defect-free, production-grade STL
Summary files.
CAD/CAM Design Engineer & 3D Artist with hands-on
experience delivering production-ready assets across
Skills
jewelry manufacturing, gamedev, furniture design, and 3D
printing. I bridge the gap between artistic concepts and CAD/CAM ( Autocat,Matrix/Rhino)
strict engineering requirements, factoring in ergonomics, Jewelry Design( ZBrush,Blender and
physics, and material constraints from day one. Matrix/Rhino)
Core Expertise: 3D Printing Preparation
Jewelry CAD/CAM: End-to-end jewelry product SLA / MJP / MJS Technology
development. I optimize geometry for direct casting, Wax & Polymer Printing
accurately calculate metal shrinkage, and define Parametric Design and Generative
stone-setting tolerances to minimize factory defects. Design (Grasshopper and Houdini)
Procedural & Parametric Modeling: Advanced STL File Optimization & Repair
Shrinkage & Allowance Calculation
algorithmic design. I leverage Grasshopper and
Houdini to automate and generate highly complex
geometries, textures, and parametric patterns.
3D Printing & Post-Processing: Advanced slicing and
build-prep for SLA, MJP (wax), and FDM setups. I
deliver 100% error-free STL files and handle manual
post-processing/finishing for physical prototypes.
Digital Sculpting & Game Art: High-poly sculpting
(ZBrush), clean retopology, LOD generation, and
Education
seamless map baking (Marmoset, Substance Painter)
optimized for real-time performance. Sep 2021 - Dec 2025
My main focus is absolute technical accuracy. I ensure Woodworking and furniture
that every model—whether destined for a 3D printer, a technologies
CNC machine, or a game engine—is fully optimized and Ukrainian National Forestry University
integrates into the production pipeline without a single City Liviv
hitch.
Phone
[
Gmail
[
3D-Designer
Zolotyi Vik | Jewelry Manufacturer & Retailer
Sep 2025 - Sep 2026
LinkedIn I have 1.1 years of experience in jewelry CAD/
[
specialize in creating high-precision jewelry
Artstation designs using Rhinoceros, ZBrush, and Blender.
https://www.artstation.com/ Additionally, I leverage Grasshopper and Houdini
for procedural asset generation to create
fogar2002
complex parametric shapes and patterns.
Key Deliverables: I deliver fully production-ready
models. I ensure seamless export and
optimization for direct casting and 3D printing
across Wax (MJP), SLA, and FDM technologies. I
oversee the entire technical pipeline: from
interpreting initial sketches and accounting for
metal shrinkage and stone setting tolerances, to
generating defect-free, production-grade STL
Summary files.
CAD/CAM Design Engineer & 3D Artist with hands-on
experience delivering production-ready assets across
Skills
jewelry manufacturing, gamedev, furniture design, and 3D
printing. I bridge the gap between artistic concepts and CAD/CAM ( Autocat,Matrix/Rhino)
strict engineering requirements, factoring in ergonomics, Jewelry Design( ZBrush,Blender and
physics, and material constraints from day one. Matrix/Rhino)
Core Expertise: 3D Printing Preparation
Jewelry CAD/CAM: End-to-end jewelry product SLA / MJP / MJS Technology
development. I optimize geometry for direct casting, Wax & Polymer Printing
accurately calculate metal shrinkage, and define Parametric Design and Generative
stone-setting tolerances to minimize factory defects. Design (Grasshopper and Houdini)
Procedural & Parametric Modeling: Advanced STL File Optimization & Repair
Shrinkage & Allowance Calculation
algorithmic design. I leverage Grasshopper and
Houdini to automate and generate highly complex
geometries, textures, and parametric patterns.
3D Printing & Post-Processing: Advanced slicing and
build-prep for SLA, MJP (wax), and FDM setups. I
deliver 100% error-free STL files and handle manual
post-processing/finishing for physical prototypes.
Digital Sculpting & Game Art: High-poly sculpting
(ZBrush), clean retopology, LOD generation, and
Education
seamless map baking (Marmoset, Substance Painter)
optimized for real-time performance. Sep 2021 - Dec 2025
My main focus is absolute technical accuracy. I ensure Woodworking and furniture
that every model—whether destined for a 3D printer, a technologies
CNC machine, or a game engine—is fully optimized and Ukrainian National Forestry University
integrates into the production pipeline without a single City Liviv
hitch.
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