Сервіс пошуку роботи №1 в Україні
Особисті дані приховані
Цей шукач вирішив приховати свої особисті дані та контакти. Ви можете зв'язатися з ним зі сторінки https://www.work.ua/resumes/16551025/
3D artist
- Розглядає посади:
- 3D artist, 3D-дизайнер, 3D animator, 3D-аніматор, скульптор
- Місто проживання:
- Львів
- Готовий працювати:
- Дистанційно, Львів
Контактна інформація
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Завантажений файл
Версія для швидкого
перегляду
Це резюме розміщено у вигляді файлу. Ця версія для швидкого перегляду може бути гіршою за оригінал резюме.
Experience
Nextgenlab LLC
3D Animator(generalist) | 01.2026-04.2026
W orked as generalist in animation, was
Andrii responsible for creating environment,
lighting setup, all animation and
Sloboda
rendering
Prepared all environments, established
frames composition, atmosphere and
lighting for animation
3d artist learned how to properly texture assets
for better realism and overall
conception of texturing
Contact Animated characters, lights, camera
[відкрити контакти ](див. вище в блоці «контактна інформація»)
Lviv, Ukraine
‘‘Scrapline’’ pc game
link to portfolio Character artist/ animator | 2024-2025
W as responsible for character and
About me creature creation.
worked on finding references and
I am a student, very active, and organizing them, blockout, sculpting,
passionate about sports. I express myself retopologizing, baking, texturing,
through design, especially in 3d and want rigging, skinning, animating and
to make living out of it, so i can do it full- preparing for exporting and exporting
time not worrying about other problems. to .fbx
Always open minded to new ideas, During working with them i learned a
learning, solutions and ways of doing lot: ZBrush, animating in blender and
things. later rigify(plug-in in blender), solved
issues with exporting rigs for game
All process of creating models from
Education scratch was on me, and i was
responsible for it on all stages
2023-2027(current)
Printing and publishing
Lviv Polytechnic National University
Freelance
3D Artist | 2023-2024
Skills
C reated a lot of models, learned to
Animation
work with topology, baking, texturing
Rigging, Skinning
One of my regular customer was
Low poly, high poly
MDMAISON( premium tableware
company ), made .glb of their products
Texturing Gained communication skills with
different people during work projects
l an g ua g es
English (B2), Ukrainian(Native),
Russian(Intermediate)
Nextgenlab LLC
3D Animator(generalist) | 01.2026-04.2026
W orked as generalist in animation, was
Andrii responsible for creating environment,
lighting setup, all animation and
Sloboda
rendering
Prepared all environments, established
frames composition, atmosphere and
lighting for animation
3d artist learned how to properly texture assets
for better realism and overall
conception of texturing
Contact Animated characters, lights, camera
[
Lviv, Ukraine
‘‘Scrapline’’ pc game
link to portfolio Character artist/ animator | 2024-2025
W as responsible for character and
About me creature creation.
worked on finding references and
I am a student, very active, and organizing them, blockout, sculpting,
passionate about sports. I express myself retopologizing, baking, texturing,
through design, especially in 3d and want rigging, skinning, animating and
to make living out of it, so i can do it full- preparing for exporting and exporting
time not worrying about other problems. to .fbx
Always open minded to new ideas, During working with them i learned a
learning, solutions and ways of doing lot: ZBrush, animating in blender and
things. later rigify(plug-in in blender), solved
issues with exporting rigs for game
All process of creating models from
Education scratch was on me, and i was
responsible for it on all stages
2023-2027(current)
Printing and publishing
Lviv Polytechnic National University
Freelance
3D Artist | 2023-2024
Skills
C reated a lot of models, learned to
Animation
work with topology, baking, texturing
Rigging, Skinning
One of my regular customer was
Low poly, high poly
MDMAISON( premium tableware
company ), made .glb of their products
Texturing Gained communication skills with
different people during work projects
l an g ua g es
English (B2), Ukrainian(Native),
Russian(Intermediate)
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