• Файл

Іван

IT-спеціаліст

Розглядає посади:
IT-спеціаліст, оператор друку
Місто:
Львів

Контактна інформація

Шукач вказав: Телефон

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

Завантажений файл

Версія для швидкого перегляду

Це резюме розміщено у вигляді файлу. Ця версія для швидкого перегляду може бути гіршою за оригінал резюме.

IVAN KOZIY

Art Director | Technical Art Lead
Lviv, Ukraine
• [відкрити контакти](див. вище в блоці «контактна інформація»)
• [відкрити контакти](див. вище в блоці «контактна інформація»)
• [відкрити контакти](див. вище в блоці «контактна інформація»)
• telegram: Ivan_K7771

SUMMARY
Art Director and Technical Art Lead with 5+ years of leadership experience building cross-functional game art teams of 15+. Deep expertise in UE4/5 rendering, performance optimization, and asset pipelines. Proven track record delivering high-quality titles for PC and Gen 8/9 consoles.
SKILLS
Leadership: Art Direction · Pipeline Development · Art Bible & Style Guides · Hiring & Mentorship.
Unreal Engine 4/5: Lumen · Nanite · VSM · HLOD · GPU/CPU Profiling · RenderDoc · PIX · Performance Budgeting.
Platforms: PC · Xbox Series X/S · PlayStation 4/5 · Nintendo Switch.
DCC Tools: Cinema 4D · 3ds Max · ZBrush · Substance Painter · RizomUV · Blender · Photoshop · After Effects.
3D Skills: Hard-surface & Organic Sculpting · Character Rigging & Skinning · LODs · Baking · PBR Texturing.
EXPERIENCE
Art Director Fractured Byte2024 – Present
Lead 15-person cross-functional team (3D Art, Tech Art, Animation, Concept, Level Art) across PC & Gen 8/9 console titles.
• Defined visual direction, quality standards, and Style Guides across all game content.
• Established end-to-end art pipelines from pre-production to final delivery.
• Reviewed and approved assets at all stages; provided feedback to internal and external teams.
• Collaborated with Game Designers and Engineers.
• Drove optimization initiatives; supported platform performance budgeting.
• Led hiring, onboarding, and mentorship of artists and team leads.
Technical Art Lead Fractured Byte2022 – 2024
Lead Technical Art team, driving pipeline efficiency, performance optimization, and cross-department coordination.
• Coordinated pipelines between 3D Art and Programming; enforced technical standards.
• Drove performance optimization across PC, Xbox Series X/S, and PlayStation 4/5 (Gen 8/9).
• Profiled GPU/CPU using RenderDoc and PIX; resolved bottlenecks and memory issues.
• Mentored junior artists; conducted interviews and contributed to hiring decisions.
Senior Technical Artist Fractured Byte2021 – 2022
• Optimized levels, characters, lighting, and props for PC and Xbox performance budgets.
• Implemented instancing, mesh merging, and HLOD baking to reduce draw calls.
• Authored technical documentation and optimization guidelines for the art team.
3D Art Team Lead ViscoCG2019 – 2021
Lead 15+ artists across Oil & Gas, AR/VR, Commercial Animation, and ArchViz projects.
• Managed task distribution, timelines, and production quality across all project types.
• Partnered with HR on hiring and onboarding; mentored and trained junior artists.
Senior Character Artist → Senior 3D Modeller → 3D Modeller ViscoCG2014 – 2019
• Character rigging, skinning, animation, LODs, PBR texturing, and baking (Normal, AO, Roughness).
• Created real-time assets for Unreal Engine and internal company engine (Oil & Gas projects).
EDUCATION
Bachelor of Engineering — National University Lviv Polytechnic.2001 – 2007
LANGUAGES
Ukrainian (Native) • Russian (Native) • English (Upper-Intermediate).

Схожі кандидати

Усі схожі кандидати

Кандидати у категорії

Кандидати за містами


Порівняйте свої вимоги та зарплату з вакансіями інших підприємств: