Олег
Unity 3D-програміст
- Розглядає посади:
- Unity 3D-програміст, .NET-програміст, ASP.NET-програміст
- Вік:
- 22 роки
- Місто проживання:
- Дніпро
- Готовий працювати:
- Дистанційно, Дніпро, Київ, Львів
Контактна інформація
Шукач вказав телефон , ел. пошту та LinkedIn.
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/19638430/
Завантажений файл
Це резюме розміщено у вигляді файлу. Ця версія для швидкого перегляду може бути гіршою за оригінал резюме.
[
Dnipro, Ukraine [
oleg-vishnivetsky.itch.io github.com/OlegVishnivetsky
Education Languages
Сomputer Engineering, Dnipro Applied College of Ukrainian (Native), English (B1)
Radioelectronics (Dniprovskyi Fakhovyi Koledzh
Radioelektroniky) Professional Experience
2019 – 2022 | Dnipro
Wild Wild Group, Middle Unity Developer
About 2024 – Present | Remote
Introduced DI architecture (Zenject/R3) and a reusable
•
Unity Developer with 3+ years of experience, progressing internal framework, cutting codebase coupling and
from Junior to Middle level, with a track record of shipping speeding up new casual game bootstrapping in a fast-
mobile games end-to-end and driving measurable team paced studio where dev velocity was the key metric.
impact. Led a 6-person team through a critical 2-month Acted as team lead for 2 months during a team lead
•
stretch as acting team lead, turning around absence amid team underperformance; diagnosed low
underperformance by driving AI-tool adoption (~3x output AI-tool adoption, secured Claude Code rollout — moved
increase). Experienced in multiplayer networking, team from bottom-ranked to top-2 within a month.
clean/reusable architecture, and mentoring team members. Drove ~3x increase in individual output (1-2 → 5-6 shipped
•
Comfortable owning full development lifecycles solo, from features/games per dev per sprint) via Claude Code
architecture to App Store release. Passionate about adoption.
delivering polished, performance-optimized games — and Reduced average App Store build size ~110MB → 46-55MB
•
building the tools and frameworks that help teams ship (~2-2.5x) via Addressables + Cloudflare remote content.
them faster.
Wild Wild Group, Junior Unity Developer
2024 – 2025 | Remote
Skills Owned the full mobile game lifecycle from concept
•
Core: Unity, C# through App Store release, implementing gameplay
Architecture: OOP, SOLID, MVP, DI (Zenject, VContainer), systems, UI, and third-party SDK integrations (OneSignal,
UniTask, R3, ECS (Entitas) Remote Config, Analytics).
Networking: NGO, LiteNetLib, Unity Relay/Lobby Managed iOS builds and publishing via Xcode, optimizing
•
Backend: ASP.NET Core, Firebase (Auth, Analytics, performance and maintaining stable releases
Firestore), Remote Config, OneSignal Freelance, Unity Developer (Self-employed) (2023 – 2024)
Monetization: AdMob, Unity IAP (server-side validation) 2023 – 2024 | Remote
AI Tooling: Claude Code, Unity MCP
Independently delivered mobile game projects end-to-end
CI/CD: GitHub Actions, GameCI, Docker
— architecture, gameplay, UI, third-party SDK integration,
Mobile: Android, iOS, Apple/Google Sign-In, Xcode,
and post-launch updates — without a team
Addressables
Other: AR Foundation (AR, XR), DOTween, PrimeTween,
Odin Inspector, Test Framework (NUnit, NSubstitute, Fluent Projects
Assertions)
Wordnova (Available on App Store)
Soft Skills: Team leadership & mentoring, communication Solo-built real-time multiplayer word game — custom Unity
& teamwork, problem-solving, ownership, project client + dedicated C# server with LiteNetLib networking,
collaboration (Asana, Mattermost, Hurma) Docker/CI-CD deployment, Firebase auth/persistence, and
server-side IAP validation.Stack: Unity · C# · LiteNetLib ·
Courses Zenject · Firebase · Docker · DigitalOcean · GitHub Actions
K-Syndicate — Mobile Game Architecture Node Based Dialog System (Free & Open Source)
Open-source visual dialog editor for Unity with branching
•
K-Syndicate — Addressables
conversations, variables, and Timeline/Localization
•
support. 240+ likes and top reviews on the Asset Store, 30+
GitHub stars.Stack: Unity · C# · Editor Scripting
Інші резюме цього кандидата
Дніпро, Київ, Дистанційно
Середня спеціальна освіта · Повна зайнятість
- Unity 3D програміст, Wild Wild Group, 2 роки 5 місяців
- Unity 3D програміст, Freelance, 1 рік
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