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UI/UX Designer

Розглядає посади:
UI/UX Designer, UX-дизайнер, UI-дизайнер, помічник дизайнера, Web-дизайнер, дизайнер сайтів
Вік:
20 років
Місто проживання:
Львів
Готовий працювати:
Дистанційно, Львів

Контактна інформація

Шукач вказав: ТелефонЕл. пошту

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

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Roman Dіachuk
UI/UX DESIGNER
[відкрити контакти](див. вище в блоці «контактна інформація») | Telegram: @rom_d220 | Lviv, Ukraine | Open to relocation / remote

PROFILE
UI/UX designer with a Computer Science background. I start by understanding the product and its users, then
map out how people will actually interact with it — including edge cases and trickier scenarios — before deciding
on a final solution. I adjust how deep I go based on the task: quick decisions for simple screens, more exploration
for complex flows, with AI tools helping me move faster. My background in IT sales gives me a practical sense of
both the business and technical sides of a product. Completed a 3-month UI/UX internship at Eleken across
several SaaS products.

DESIGN EXPERIENCE
Feb 12, 2026 – Jun 12, 2026
UI/UX Design Intern — Eleken View on Drive

3-month, mentor-led internship. Tasks simulated real client work across several SaaS products: data-heavy
admin panels, an AI chatbot management platform, a marketing-automation tool, and a native mobile app.
Course/admin platform: fixed a color system where one green was used for success states, labels, and links
alike; set up a clear primary/secondary button hierarchy; rebuilt tables with filtering, sorting, and bulk actions;
turned a flat lesson editor into a nested sidebar structure.
CRM-style filtering tool: split dozens of filters into global vs. table-specific, and restructured navigation so
moving between stages felt like flipping through folders instead of one confusing mega-table.
Call-analytics dashboard: added summary cards for a quick overview, one global filter shared by the stats and
the table, and a side panel with a call player plus real scoring criteria instead of one opaque number.
F low-builder for automated messages: moved error messages onto the block causing the problem, added per-
block settings, a way to test a flow before publishing, and version history.
Mobile app in three styles - i OS (HIG), Android (Material), custom dark theme - based on studying how native
system apps actually behave.
O ne project started with a full sitemap and user flows, built from competitor research, before any screens.
Oct 1 4, 2024 – A pr 1 4, 202 5
UI/UX Design L ead — S of tSer ve Acad emy “ I T P roj e c ts G a ra ge” View on Drive

L ed UI/UX design and frontend development for a student team project, competing against other student
teams.
W on 1st place - certificate issued by SoftServe Academy.

M ay 4, 2026 – P re s ent.

F reel ance U I /U X & P ro d uc t D esig ner
S h o e Sto re — UI/UX re d esign (H o ros h o p p l a t fo r m) View on F igma

Redesigned an existing Horoshop e-commerce site, working within the constructor's constraints (no new
pages or pop-ups). Fixed the color system, set up consistent primary/secondary buttons, and reworked
checkout and the empty-state screens for logged-out users.

Wa ter M a tc h — 2 D ma tc h g ame, UI/UX d esign View on F igma

Designed UI/UX and defined core game mechanics based on market research.
Created a custom reward system a filling prize bottle) to boost player retention.
(

Delivered high-quality results, leading the client to request additional features.

T ile — 2 D puzz le g ame, UI/UX d esign View on F igma

L everaged AI to explore concepts and define the game's final art direction.
G enerated and manually polished key graphical assets using AI.
B uilt the complete UI (components, layouts) natively in Figma, seamlessly integrating the artwork.

PRE V IO US EXPERIENCE
Jul 2 9, 2024 - Oct 22, 202 5
I T S a les — S o li d Way
Managed the full sales cycle on Freelancehunt - outreach, negotiation, and closing the deal .
W orked with the engineering team to turn client needs from different industries into technical specs.
Managed the workflow in Jira, Trello, and a CRM; used AI tools to speed up writing specs, reports, invoices, and
estimates.
N ov 202 5 - Feb 2026
L ead Genera ti o n — Dev M ax U P
Sourced projects on Upwork, started conversations, and dug into what clients actually needed.
W rote personalized proposals using AI tools to speed up research, and nurtured leads up to the call stage or
handover.
W orked with the tech team to shape value propositions and prepare estimates.
B uilt and segmented a client database, defined priority channels, and tracked conversion rates to see what
was working.

S K ILLS
Design: Figma, Photoshop, Prototyping, Design Systems, Auto Layout, Components, Wireframing, User Flows,

Mobile & Responsive Design
Technical: H TML/CSS, React, REST API, Git, SQL, Docker - useful for dev handoff and feasibility discussions
Tools: Jira, Trello, CRM
How I use AI in design: Talk through the problem with Claude or Gemini (layout, patterns, typography), turn it
into a prompt for Google Stitch to get a first visual draft, then finish it manually in Figma. Used for UI exploration
and game art.

ED U CAT ION
B. S c. C om pu ter S cience ( in p ro gress ) — I va n F ra nko N a ti o n a l Uni versity of Lv i v
OOP ( C#, C++), Algorithms, Python, Web Development (Node.js, Express, React, REST API), SQL, Docker.

La ng u a ges : Ukra ini a n - N a ti ve Englis h - B1+ ( Inter me d i a te) View Certificate

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