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Марина

UI/UX Designer

Вік:
23 роки
Місто:
Київ

Контактна інформація

Шукач вказав: ТелефонМесенджер

Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.

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WORK EXPERIENCE
G ame UI/UX & Product Designer –
2024 2026

D evils
Created game concepts from initial ideas, researching market trends and
defining themes, core gameplay loops, mechanics, progression and player

interactions.

Planned game structures and user journeys for slots, instant/crash, Plinko

and casual titles, including onboarding, bets, multipliers, Cash Out, bonus
features and win/lose outcomes.

Designed complete game interfaces and interaction states gameplay :
screens, controls, menus, rewards, pop-ups, results, errors, wireframes and

interactive prototypes.

;
Developed visual direction for each game created characters, symbols,

MARYNA backgrounds, environments, icons, UI elements, effects and cohesive

game-art systems.

MORHUN Created and prepared game animations, character states, animated UI
elements and transitions to improve clarity, feedback and player
GAME UI/UX DESIGNER
engagement.
iGAMING • GAME DESIGN

Built full iOS/Android app experiences around games, including navigation,
lobbies, onboarding, screen architecture, UI kits and developer-ready design
ABOUT ME
specifications.

Used AI for ideation, concept art, asset generation, variations and
Game UI/UX and Product Designer with

4+ years in digital products and around 2 ; x
refinement e plored new approaches to game presentation and app

years in iGaming, including slots, x
e perience.

crash/instant and casual mobile games.
Produced App Store screenshots, app icons and promotional creatives ;
aligned visual concepts with audiences and marketing teams.
I create games and mobile products from

initial concept to production-ready UI:
Assigned tasks to other designers, reviewed work, gave feedback and
gameplay ideas, mechanics, player
coordinated assets, iterations and implementation with developers.
journeys, visual systems, art assets and

animations.

UI/UX & Product Designer Aug 2023 – Dec 2024
I combine game design with UX research,
M a o en Digital Agenc
x p y
AI-assisted creative workflows and team

coordination, working closely with Designed mobile applications, websites, landing pages, CRM, SaaS platforms
developers and marketing specialists. and dashboards from discovery and client requirements through

implementation-ready UI.

CONTACT Created information architecture, user flows, wireframes, responsive
screens, prototypes, design systems and reusable components.

Kyiv, Ukraine · Remote
Collaborated with clients and developers on product structure, specifications,
[відкрити контакти](див. вище в блоці «контактна інформація»)
implementation reviews and release preparation.

[відкрити контакти](див. вище в блоці «контактна інформація»)
x
Designed a Telegram Web3 tap-to-earn e perience, including game-related
behance.net/marinamorhun
interactions, interface architecture and visual direction.

CORE S ILLS K
UI/UX & Mar eting Creative Designer
k Feb – Aug 2023
S a a Bet
h
GAME DESIGN
Created advertising creatives, social media campaigns and promotional visuals for
Game Concept Development Instagram and Facebook, adapting layouts and visual concepts to different audiences,
formats and placements.
Gameplay Loops & Mechanics

Slot & Instant Games
Collaborated with marketers and media buyers on creative briefs, revisions and
consistent product presentation.
Crash / Cash Out UX
Produced branded graphics and supporting UI-related assets for digital campaigns.
Betting & Bonus Systems
Game Progression

01 / 02

Player Feedback & States

Game UX & Navigation
ADDITIONAL EX ERIENCE P

CORE S ILLS K G ra ic Designer (Freelance)
ph –
2022 2023

C lient Projects
GAME DESIGN Designed advertising banners, promotional creatives, brand identity materials, logos,
social content and image-focused graphics for client projects.
Game Concept Development
Created and adapted short promotional videos and motion-based visuals for different
Gameplay Loops & Mechanics channels and specifications.

Slot & Instant Games Managed briefs, client feedback, design revisions and delivery of final

Crash / Cash Out UX production-ready assets.

Betting & Bonus Systems
A ssistant to CEO Prior to design role
Game Progression
M a o en Digital Agenc
x p y

Player Feedback & States
Supported client sourcing on freelance platforms, outreach, communications,

Game UX & Navigation spreadsheets, recruitment and day-to-day coordination.

UI/UX & PRODUCT P
S ECIALIZED EX ERIENCE P
User Flows & Scenarios

Information Architecture Game production : Concept exploration • Gameplay flows • Player states • Slots / crash
• Bonus presentations • Character, symbol and environment assets • Animation and
Wireframing & Prototyping
motion.
Mobile Application Design

Design Systems & UI Kits
:
AI & workflows Prompt development • AI image generation • Concept variations •
Asset refinement • Creative exploration • AI-assisted research.
UX / Competitor Research
Interaction & State Design Collaboration: ask assignment • Design reviews • Cross-functional communication •
T

Marketing creatives • Development handoff • Iterative improvements.
Developer Handoff

VISUAL & CREATIVE EDUCATION & COURSES
Game Assets & Characters
Game Animations & Effects Bachelor’s Degree: Entrepreneurship, rade and Exchange Activities — Zaporizhzhia
T

National University
Visual Direction & Concepts

App Store Creatives Projector Institute — UX Design Beginning (2023)
Alpaca School — Web Design (2023)
Marketing & Ad Creatives We Design — UX Design Beginning
AI-assisted Image Creation
Creative Iteration L ANGUAGES

Design Reviews & Coordination
Ukrainian — Native | English — Intermediate ( 1) B
TOOLS

Figma Photoshop

Illustrator ChatGP T

Claude Cursor
Jira After Effects

Bodymovin Google Sheets

DESIGN × GAMES × PRODUCT × IMPACT 02 / 02

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