Роман
Game Designer
- Зайнятість:
- Повна зайнятість, неповна зайнятість.
- Вік:
- 28 років
- Місто проживання:
- Харків
- Готовий працювати:
- Дистанційно, Інші країни
Контактна інформація
Шукач вказав ел. пошту, Instagram та LinkedIn.
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/7488004
Досвід роботи
Game Designer
з 05.2022 по 01.2024
(1 рік 8 місяців)
Tagum Play, Харків (IT)
Development of platformers for Steam and Play Market.
- organization of the workflow using Trello: planning the working week, prioritizing tasks
- managing tasks: attachment of references and writing descriptions
- correcting and checking the result performed by the team
- experience in level design using Unity: building gameplay, level concept, blockout, balancing, polishing, creating a complexity curve and compositional design
- experience in narrative design
- compilation of necessary documentation: GDD, LDD, balance
- experience in testing on PC, mobile, Unity
- market research
- experience with PlasticSCM
- play reference games
- help in finding employees, introduce them to the course of the case
Junior Game Designer
з 11.2021 по 03.2022
(4 місяці)
saint.wtf, Kharkiv (IT)
- experience in creation and maintenance of GDD
- gameplay balancing
- organization of communication of the team
- creating and managing tasks in Trello
- testing builds on mobile
- searching for the game genre references
- considering of the game objects
Game Designer
з 12.2020 по 07.2021
(7 місяців)
Make Bra Studio, Kharkiv (IT)
- organized the team of Developer, Graphic designer, 2D Artist
- sketching level concepts and game mechanics on paper
- designed levels using Unity
- experience in testing builds on mobile
- elaboration of errors identified during the testing process
- creation and maintenance of documentation
- market research
- searching and addition of references
- choosing of appropriate monetization model
Throughout all stages of development, I communicated with team members, and also looked for outsourcing for art, music, and video.
As a result:
- made a puzzle game for mobile devices in a post-apocalyptic setting for Google Play Market and App Store
- successfully developed unique gameplay
- continue to look for ways to develop the product and team
Quality Control Manager
з 09.2017 по 05.2018
(8 місяців)
Dtech, Kharkiv (IT)
- quality control of service provision: showing films in VR, 7D at branch offices throughout Ukraine
- experience in remote managing people, video-recording of the key moments of their work
- writing reports and correcting work with sales scripts - experience in testing the company’s VR products in free time
Освіта
KYIV NATIONAL UNIVERSITY OF TRADE AND ECONOMICS
Finance, banking and insurance, Kharkiv
Вища, з 2017 по 2019 (2 роки)
KHARKIV NATIONAL AUTOMOBILE AND HIGHWAY UNIVERSITY
Design of highways and airfields, Kharkiv
Вища, з 2013 по 2017 (4 роки)
Додаткова освіта та сертифікати
XYZ Hyper Casual
4 month
XYZ School free
1 month
Jesse Schell "How to Make a Game Everyone Will Play"
5 month
Знання і навички
Знання мов
- Англійська — середній
- Російська — вільно
- Українська — вільно
Додаткова інформація
I've been a gamer since childhood. Games - it's the big part of my life. I like to immerse myself in interesting game worlds, try new games, cooperate and compete with other players.
Play on PC, console, mobile.
My favorite game genres:
-SURVIVAL
-ACTION
-TACTIC
-MMO
-RPG
-TD
I'll be glad to consider any proposals for a Game / Level Designer position and become a part of a friendly team.
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