Сервіс пошуку роботи №1 в Україні
Oleh
3D artist (Unreal)
- Вік:
- 34 роки
- Місто проживання:
- Львів
- Готовий працювати:
- Дистанційно, Львів
Контактна інформація
Шукач вказав: ТелефонЕл. поштуМесенджер
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/9792469/
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Oleh Olshanskyi
3D Artist, Unreal Engine specialist, focused on real-time environment,
lighting. More than 10 years of experience in modelling, texturing, materials,
foliage and terrain generating. The last few years he was product manager.
Have a good understanding of CG processes. Also having extensive knowledge
of preparing and optimization scene according to platform.
For the past 2 years, I have been working in Unreal Engine on creating
projects in the real estate industry. My responsibilities include setting up the
workflow, adjusting the light, optimizing and finalizing the project for the
customer.
I am from Ukraine. If possible, would like to work with you remotely. English: Pre-Intermediate.
Contact with me:
[відкрити контакти ](див. вище в блоці «контактна інформація»)
/oleh_olshanskyi
Professional Experience
Real-Time Architectural Experience 2025-2026
- Setting up photorealistic real-time architectural scenes in Unreal Engine 5
- Implementing dynamic lighting systems (Lumen) for interactive real estate tours.
- Optimizing geometry (Nanite), draw calls, and lighting to maintain smooth real-time execution.
-
Unreal Engine specialist, 2021-2025
- Creating a template for the team's further work
- Workflow assignment
- Optimization projects
- Assembly scene, adjusting the light in the scene, finalization / build project.
3d Product Manager, 2020-2021
- Assembly scene, adjusting the light in the scene, finalization project.
- Optimize 3D models and Levels for better performance on target platform.
- Level art design using Unreal Engine.
- Analyze client requirements
- Design and customize a variety of 3D assets, models, textures, animations, light mood.
- Time management.
- Estimating.
- Finalization project.
3d Environment Artist, 2018-2020
Modeling
- Create Foliage according to platform (generating, texturing, LODs).
- Generate Landscape according to the task.
- Modular modeling system.
- Model, Sculpt and texture game ready 3D Environments.
Texturing
- Creating high quality, photoreal textures.
- Materials (Master / Instances).
- Create or modify textures based on the object and its use.
Visualization
- Environment rendering.
- Preparing light.
- Color correction.
- Post process effects.
Animation
- Animation environment scene (material animation).
- Sequencer.
- Camera animation.
Project management
- Project estimation.
- Preparing project tasks.
- QA.
3d Artist, 2015-2018
Modelling
- Optimizing technical CAD models for real time solutions (modeling, layout, texturing, LOD creation).
- Hard Surface modeling.
- Baking textures.
Rendering
- Rendered scenes and subsequent post-processing in a graphics program.
- Product rendering.
Animation
- Technical animation.
- Camera animation.
- Fly through camera animation.
- Rigging .
Junior 3d Artist, 2013-2015
- Modeling low poly models for real-time mobile solutions in 3D Max. ( unwrap, texturing ).
- Creating realistic textures in Adobe Photoshop.
3D Artist, Unreal Engine specialist, focused on real-time environment,
lighting. More than 10 years of experience in modelling, texturing, materials,
foliage and terrain generating. The last few years he was product manager.
Have a good understanding of CG processes. Also having extensive knowledge
of preparing and optimization scene according to platform.
For the past 2 years, I have been working in Unreal Engine on creating
projects in the real estate industry. My responsibilities include setting up the
workflow, adjusting the light, optimizing and finalizing the project for the
customer.
I am from Ukraine. If possible, would like to work with you remotely. English: Pre-Intermediate.
Contact with me:
[
/oleh_olshanskyi
Professional Experience
Real-Time Architectural Experience 2025-2026
- Setting up photorealistic real-time architectural scenes in Unreal Engine 5
- Implementing dynamic lighting systems (Lumen) for interactive real estate tours.
- Optimizing geometry (Nanite), draw calls, and lighting to maintain smooth real-time execution.
-
Unreal Engine specialist, 2021-2025
- Creating a template for the team's further work
- Workflow assignment
- Optimization projects
- Assembly scene, adjusting the light in the scene, finalization / build project.
3d Product Manager, 2020-2021
- Assembly scene, adjusting the light in the scene, finalization project.
- Optimize 3D models and Levels for better performance on target platform.
- Level art design using Unreal Engine.
- Analyze client requirements
- Design and customize a variety of 3D assets, models, textures, animations, light mood.
- Time management.
- Estimating.
- Finalization project.
3d Environment Artist, 2018-2020
Modeling
- Create Foliage according to platform (generating, texturing, LODs).
- Generate Landscape according to the task.
- Modular modeling system.
- Model, Sculpt and texture game ready 3D Environments.
Texturing
- Creating high quality, photoreal textures.
- Materials (Master / Instances).
- Create or modify textures based on the object and its use.
Visualization
- Environment rendering.
- Preparing light.
- Color correction.
- Post process effects.
Animation
- Animation environment scene (material animation).
- Sequencer.
- Camera animation.
Project management
- Project estimation.
- Preparing project tasks.
- QA.
3d Artist, 2015-2018
Modelling
- Optimizing technical CAD models for real time solutions (modeling, layout, texturing, LOD creation).
- Hard Surface modeling.
- Baking textures.
Rendering
- Rendered scenes and subsequent post-processing in a graphics program.
- Product rendering.
Animation
- Technical animation.
- Camera animation.
- Fly through camera animation.
- Rigging .
Junior 3d Artist, 2013-2015
- Modeling low poly models for real-time mobile solutions in 3D Max. ( unwrap, texturing ).
- Creating realistic textures in Adobe Photoshop.
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