Сервіс пошуку роботи №1 в Україні
Микола
Unity Developer
- Розглядає посади:
- Unity Developer, Unity/C# Developer
- Вік:
- 25 років
- Місто проживання:
- Івано-Франківськ
- Готовий працювати:
- Дистанційно, Івано-Франківськ
Контактна інформація
Шукач вказав: ТелефонМесенджер
Прізвище, контакти та світлина доступні тільки для зареєстрованих роботодавців. Щоб отримати доступ до особистих даних кандидатів, увійдіть як роботодавець або зареєструйтеся.
Отримати контакти цього кандидата можна на сторінці https://www.work.ua/resumes/10273149/
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MYKOLA BORODAYLIUK
Unity / C# Developer
Ukraine · Remote / Hybrid / Office | [відкрити контакти ](див. вище в блоці «контактна інформація») | [відкрити контакти ](див. вище в блоці «контактна інформація»)
PROFESSIONAL PROFILE
Unity / C# developer with nearly 5 years of commercial experience building and maintaining F2P mobile games. Contributed to Tetris® Block Party from global launch through LiveOps, supporting a game with 120k+ DAU. Experienced in gameplay systems, UI, live content delivery, production debugging, analytics, third-party SDK integrations, and performance optimization. Comfortable collaborating with cross-functional teams, reviewing code, and delivering production-ready features.
TECHNICAL SKILLS
Engine & language: Unity (including Unity 6), C#
Architecture: Zenject (DI), UniTask (async/await), OOP, SOLID, design patterns
UI, animation & audio: UGUI, TextMeshPro, Animator, Timeline, DOTween, Spine, UI particles, FMOD
Performance & remote content: Memory and loading-time optimization, build-size reduction, Addressables, AssetBundles
LiveOps, monetization & SDKs: Remote config, A/B tests, AppLovin MAX, Facebook SDK, Kinoa
Analytics & stability: Firebase Analytics, Firebase Crashlytics, devtodev, SQL queries
Tools & workflow: Git, GitHub, GitHub Actions CI builds, Unity Editor tools, iOS/Android builds (Xcode), Jira, Confluence, Rider, VS Code, JSON configs
Collaboration: Agile, backlog grooming, technical refinement, task estimation, code review, technical documentation
AI-assisted development: Claude Code and other AI tools for project-level instructions, investigation, and planning
PROFESSIONAL EXPERIENCE
Unity Developer | PLAYSTUDIOS (acquired Pixode Games in 2024)
Jul 2024 – Oct 2026
Tetris® Block Party — F2P mobile puzzle game with social mechanics and live events for iOS and Android; 120k+ DAU after global launch.
• Delivered features end to end, including remote configuration, economy setup, UI, analytics, and localization; contributed to larger multi-developer features such as in-app offers and mini-games, including A/B test variants.
• Developed core gameplay logic as part of the team, including item spawning with persistent state, new piece types, and in-session challenges; prototyped new mechanics.
• Investigated player-reported issues, production crashes, and freezes using Firebase Crashlytics and devtodev; shipped fixes, including anti-cheat protections and workarounds for third-party SDK bugs.
• Reviewed pull requests, refactored legacy code, estimated tasks, wrote technical documentation, and built QA tools to speed up feature testing.
• Extended the FTUE onboarding system with scripted tutorials and migrated existing players’ progress and data from legacy implementations.
• Shipped remote content through Addressables and AssetBundles for updates and player-segment targeting without a new build; contributed to memory, loading-time, and build-size optimizations.
• Helped migrate ad mediation to AppLovin MAX across 10+ network adapters and improved rewarded and interstitial ad flows.
• Built UI screens, popups, animations, and in-game visual feedback, integrating audio; collaborated with tech art, product, economy, QA, and LiveOps through release.
Unity Developer | Pixode Games (acquired by PLAYSTUDIOS in 2024)
Jul 2022 – Jun 2024
F2P mobile puzzle game in soft launch for iOS and Android, developed by a large team.
• Co-developed the player onboarding (FTUE) framework and implemented scripted tutorials.
• Implemented new game modes and their gameplay logic as part of the team.
• Implemented feature UI, including screens, popups, animations, and audio.
• Built reusable templates for in-game events and offers; added analytics tracking across gameplay and purchases.
• Contributed to social and LiveOps features, adding client-side caching that reduced load times.
• Participated in code reviews, bug fixing, build preparation, and team playtests.
Unity Developer | Freelance
Dec 2021 – Jun 2022
• Built hypercasual game prototypes, turning gameplay ideas into playable builds.
• Developed educational mini-games for children, including drag-and-drop puzzles, coloring, a dialogue system, and embedded cartoon video; implemented gameplay, UI, animations, and particle effects.
Programming Teacher (part-time) | Logika School
Dec 2020 – Sep 2022
• Taught Python and Scratch to students aged 8–17.
EDUCATION
King Danylo University | Bachelor’s degree, Software Engineering | 2020 – 2022
Stepan Granat Financial and Commercial College | Associate degree, Software Engineering | 2016 – 2020
LANGUAGES
Ukrainian — Native | English — B1 (Intermediate), used at work in an international team
Unity / C# Developer
Ukraine · Remote / Hybrid / Office | [
PROFESSIONAL PROFILE
Unity / C# developer with nearly 5 years of commercial experience building and maintaining F2P mobile games. Contributed to Tetris® Block Party from global launch through LiveOps, supporting a game with 120k+ DAU. Experienced in gameplay systems, UI, live content delivery, production debugging, analytics, third-party SDK integrations, and performance optimization. Comfortable collaborating with cross-functional teams, reviewing code, and delivering production-ready features.
TECHNICAL SKILLS
Engine & language: Unity (including Unity 6), C#
Architecture: Zenject (DI), UniTask (async/await), OOP, SOLID, design patterns
UI, animation & audio: UGUI, TextMeshPro, Animator, Timeline, DOTween, Spine, UI particles, FMOD
Performance & remote content: Memory and loading-time optimization, build-size reduction, Addressables, AssetBundles
LiveOps, monetization & SDKs: Remote config, A/B tests, AppLovin MAX, Facebook SDK, Kinoa
Analytics & stability: Firebase Analytics, Firebase Crashlytics, devtodev, SQL queries
Tools & workflow: Git, GitHub, GitHub Actions CI builds, Unity Editor tools, iOS/Android builds (Xcode), Jira, Confluence, Rider, VS Code, JSON configs
Collaboration: Agile, backlog grooming, technical refinement, task estimation, code review, technical documentation
AI-assisted development: Claude Code and other AI tools for project-level instructions, investigation, and planning
PROFESSIONAL EXPERIENCE
Unity Developer | PLAYSTUDIOS (acquired Pixode Games in 2024)
Jul 2024 – Oct 2026
Tetris® Block Party — F2P mobile puzzle game with social mechanics and live events for iOS and Android; 120k+ DAU after global launch.
• Delivered features end to end, including remote configuration, economy setup, UI, analytics, and localization; contributed to larger multi-developer features such as in-app offers and mini-games, including A/B test variants.
• Developed core gameplay logic as part of the team, including item spawning with persistent state, new piece types, and in-session challenges; prototyped new mechanics.
• Investigated player-reported issues, production crashes, and freezes using Firebase Crashlytics and devtodev; shipped fixes, including anti-cheat protections and workarounds for third-party SDK bugs.
• Reviewed pull requests, refactored legacy code, estimated tasks, wrote technical documentation, and built QA tools to speed up feature testing.
• Extended the FTUE onboarding system with scripted tutorials and migrated existing players’ progress and data from legacy implementations.
• Shipped remote content through Addressables and AssetBundles for updates and player-segment targeting without a new build; contributed to memory, loading-time, and build-size optimizations.
• Helped migrate ad mediation to AppLovin MAX across 10+ network adapters and improved rewarded and interstitial ad flows.
• Built UI screens, popups, animations, and in-game visual feedback, integrating audio; collaborated with tech art, product, economy, QA, and LiveOps through release.
Unity Developer | Pixode Games (acquired by PLAYSTUDIOS in 2024)
Jul 2022 – Jun 2024
F2P mobile puzzle game in soft launch for iOS and Android, developed by a large team.
• Co-developed the player onboarding (FTUE) framework and implemented scripted tutorials.
• Implemented new game modes and their gameplay logic as part of the team.
• Implemented feature UI, including screens, popups, animations, and audio.
• Built reusable templates for in-game events and offers; added analytics tracking across gameplay and purchases.
• Contributed to social and LiveOps features, adding client-side caching that reduced load times.
• Participated in code reviews, bug fixing, build preparation, and team playtests.
Unity Developer | Freelance
Dec 2021 – Jun 2022
• Built hypercasual game prototypes, turning gameplay ideas into playable builds.
• Developed educational mini-games for children, including drag-and-drop puzzles, coloring, a dialogue system, and embedded cartoon video; implemented gameplay, UI, animations, and particle effects.
Programming Teacher (part-time) | Logika School
Dec 2020 – Sep 2022
• Taught Python and Scratch to students aged 8–17.
EDUCATION
King Danylo University | Bachelor’s degree, Software Engineering | 2020 – 2022
Stepan Granat Financial and Commercial College | Associate degree, Software Engineering | 2016 – 2020
LANGUAGES
Ukrainian — Native | English — B1 (Intermediate), used at work in an international team
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