Віталій
Technical writer
- Вік:
- 34 роки
- Місто проживання:
- Львів
- Готовий працювати:
- Дистанційно, Львів
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VITALII BOBIN [
TECHNICAL WRITER/DOCUMENTATION SPECIALIST
Lviv, Ukraine
SUMMARY
Game designer with over 8 years of experience in software product development, including more than 4
years creating and maintaining documentation for complex systems and features. Skilled at turning
requirements, discussions, and technical information into clear and structured documentation. Seeking an
opportunity to focus on Technical Writing and knowledge management outside the game industry.
TECHNICAL SKILLS
Technical Documentation UI Mockups & Wireframes Cross-team Collaboration
Requirements Gathering Configuration & Content Setup Content Design & Production
Process Visualization QA, Polish, Debugging Competitive Analysis
KEY DOCUMENTATION EXPERIENCE
Created and maintained two large Game Design Documentation systems from scratch, each consisting of
dozens of connected documents and supporting materials.
Built documentation structures, document hierarchies, templates, and content organization approaches for
long-term project support.
Produced hundreds of pages of specifications, feature descriptions, implementation guides, process
documentation, and content requirements.
Created diagrams, workflows, user flows, and visual documentation materials using Miro and Figma.
Worked closely with developers, artists, QA specialists, and product owners to discuss system
implementation, clarify requirements, and keep documentation up to date.
Maintained and updated documentation throughout the entire product lifecycle, both for existing features
and for systems developed from scratch.
Ensured consistency between documentation, implementation, and released product functionality
PROFESSIONAL EXPERIENCE
Game Designer, Tatem Games | 2024 - Present
Sort Dash - Match Color Puzzle | Hybridcasual Puzzle | Soft Launch / LiveOps
Worked closely with product and development teams to document game features, gameplay systems, user
flows, economy changes, UI behavior, and LiveOps content.
Created and maintained documentation for core systems, features, content pipelines, tutorials, configuration
processes, and product updates.
Regularly reviewed documentation, updated outdated information, and improved document structure and
readability.
Participated in release preparation, ensuring the product matched the latest documentation.
Translated and maintained product content in six languages using the I2 Localization plugin for Unity.
Created diagrams, flowcharts, and visual documentation materials using Miro and other collaborative tools.
Used AI tools to improve documentation quality, speed up routine work, and better understand technical
topics.
Designed and configured gameplay content, including levels, tutorials, FTUE flows, and progression systems.
Worked on implementation and improvement of product features, systems, and LiveOps content.
Analyzed player behavior, product metrics, and feedback to identify issues and propose improvements.
Game Designer, Nordcurrent | 2023 - 2024
Murder by Choice: Mystery Game | Hidden Object / HOPA / Detective | LiveOps / Content
Turned story concepts, design ideas, and production goals into detailed implementation tasks and
structured documentation.
Prepared specifications describing gameplay interactions, scene logic, object behavior, player actions, visual
requirements, and content flow.
Created implementation tasks for artists and programmers with references, expected results, and
acceptance criteria.
Designed and configured gameplay content, mini-games, interactive scenes, and progression elements.
Worked closely with designers, artists, programmers, and producers to keep documentation and
implementation aligned.
Supported content releases by updating tasks, documentation, and implementation materials during
development.
Game Designer Generalist, QUMARON | 2021 - 2022
Jane’s Farm | Farm / Adventure | LiveOps / Content
Created and maintained documentation for gameplay systems, events, progression features, tutorials, and
content management processes.
Created implementation tasks for developers and artists, describing gameplay logic, UI flow, content setup,
and required references.
Designed and configured event content, progression systems, tutorials, quests, and gameplay improvements.
Worked closely with product owners on feature requirements, implementation priorities, and production
planning.
Maintained and updated project documentation alongside active feature development.
Ensured project documentation reflected current functionality, design decisions, and implemented features.
Technical Game Designer, Bear Games | 2021
Wildscapes | Match-3 Puzzle, Township | Farm / Adventure | LiveOps / Content
Implemented and configured game content, interactive scenes, cutscenes, NPC behavior, and feature logic.
Prepared implementation tasks and coordinated requirements between designers, artists, and developers.
Worked with gameplay systems, content setup, and feature configuration.
Level Designer / Content Designer, G5 Entertainment | 2017 - 2021
Martha's Mystery | The Secret Society | Jewels of Rome | Survivors: Match 3
Started as a junior content designer and gradually took on broader design responsibilities.
Created and configured game content, levels, interactive scenes, tutorials, dialogs, animations, and UI
elements.
Prepared instructions, feature descriptions, FAQ documents, and implementation notes for selected systems.
Conducted competitor research, gameplay analysis, and feature investigations.
Updated existing documentation, clarified requirements, and added information to supported systems.
Worked with artists, programmers, and designers on content implementation, bug fixing, and feature support.
TOOLS
Jira & Confluence Figma, Miro, Photoshop Sourcetree, TortoiseSVN
Outline Spine FMod
Google Docs & Sheets ShareX Claude
EDUCATION
KHARKIV NATIONAL UNIVERSITY OF RADIO ELECTRONICS
Telecommunications and measuring technology. 2009 - 2014
ADDITIONAL INFORMATION
Languages: English (Intermediate B2), Ukrainian (Fluent), Russian (Fluent).
Engines: Unity, Cocos 2d, RSEngine, Talisman, VSO;
Basic scripting skills: Python, Squirrel, Bash.
Інші резюме цього кандидата
Львів
ВІТАЛІЙ БОБІН Геймдизайнер · Спеціаліст з контенту та документації Львів, Україна | | | LinkedIn ПРО СЕБЕ Маю понад 8 років досвіду у створенні та підтримки цифрових продуктів (мобільні ігри). Вмію...
Львів, Дистанційно
VITALII BOBIN GAME DESIGNER LinkedIn Lviv, Ukraine SUMMARY Game Designer with 8+ years of experience in casual and hybridcasual mobile games, specializing in gameplay systems, progression, level...
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